Down to the last 3 decks firstly Seekers and Brawlers cannot be built until set 16 comes out so I will be building list using the booster cards.
Seek Beats
Grade 0
Seeker, Hartmy
x1 Starter
Certain Kill Seeker, Modron x4 Crit
Seeker, Harold Breath Dragon x2 Crit
Warning Seeker, Maris x2 Stand
Seeker, Bucephalus x4 Stand
Seeker, Loving Healer x4 Heal
Grade 1
Guardian Law Seeker, Shiron x4
Flail Seeker, Hasbasado x4
Glynngal Seeker x4
Seeker, Rune Eagle x2
Grade 2
Full Bloom Seeker, Cerdic x3
Combined Strength Seeker, Locrinus x4
Seeker, Light Blaze Dragon x4
Grade 3
Splitting Seeker, Brutus
x4 Mate:Combined Strength Seeker, Locrinus
Seeker, Light Saver Dragon x4 Mate:Seeker, Light Blaze Dragon
Combing Brutus and Light Saver this deck focuses on power up the front row units and multiple legions so that you can always place the triggers back into the deck. Running 6 Crits and 6 Stands lets you really go all out on attacking so try and save your counter blasts for when you know your deck is mostly triggers so that you can win the game!
Shotgun Rush
Grade 0
Brawler, Fighting Dracokid x1 Starter
Brawler, Plasma Kick Dragon x4 Crit
Brawler of Heavens, Youzen x4 Crit
Brawler, Dokouson x4 Draw
Brawler, Green Gem Carbuncle x4 Heal
Grade 1
Wyvern Guard, Guld x4
Tonfa Wielding Brawler, Aak x4
Threatening Brawler, Koumei x4
Rising Phoenix x2
Grade 2
Brawler, Wildfist Dragon
x4
Brawler, Skyhowl Dragon x4
Military Brawler, Lisei x3
Grade 3
Brawler, Wild Rush Dragon x3 Mate:Brawler, Wildfist Dragon
Brawler, Skybeat Dragon x3 Mate:Brawler, Skyhowl Dragon
Brawler, Shotgun Blow Dragon x2 Mate:Military Brawler, Lisei
This deck is very simple use Skybeat and Shotgun to clear your opponents field and then play Wild Rush when your ready to go for game. Make sure that you have at least 2-3 Wild Rush Dragons left in deck before going into legion.
Cross-ride And Roll-out
Grade 0
Dimensional Robo, Daimagnum x1 Starter
Dimensional Robo, Daibattles x4 Crit
Demon-eye Monster, Gorgon x4 Crit
Dimensional Robo, Daicrane x4 Draw
Dimensional Robo, Gorescue x4 Heal
Grade 1
Dimensional Robo, Daishield x4
Dimensional Robo, Daimariner
x4
Dimensional Robo, Dailander x3
Dimensional Robo, Daibrave x2
Grade 2
Dimensional Robo, Daiheart x4
Dimensional Robo, Daidragon x4
Dimensional Robo, Daidriller x2
Grade 3
Super Dimensional Robo, Daikaiser x4
Super Dimensional Robo, Daiyard x4
Ultimate Dimensional Robo, Great Daikaiser x2
:Step 1 Ride Daiheart
:Step 2 Use Daimagnum's skill to give Daiheart + 4k power
:Step 3 Hit your opponents vanguard to active Daihearts Skill and Superior Ride Diakaiser as rest
:Step 4 Ride Daiyard
:Step 5 Shout FINAL TURN!
:Step 6 If your opponent cheated and lived last turn ride Great Daikaiser
:Step 7 Drive check 3 Critical triggers
Showing posts with label Deck list. Show all posts
Showing posts with label Deck list. Show all posts
Monday, 17 November 2014
Saturday, 1 November 2014
Fighter's Collection 2014 Deck lists part 4!
Here is part 4 of my Fighter's Collection 2014 Deck lists and just a reminder
these are just quick builds you can try before you decide on your final
builds!
Disco Dinodragons
Grade 0
Ancient Dragon, Babyrex x1 Starter
Black Cannon Tiger x4 Crit
Ancient Dragon, Dinodile x4 Crit
Ancient Dragon, Titanocargo x4 Draw
Ancient Dragon, Ornithhealer x4 Heal
Grade 1
Ancient Dragon, Paraswall x4
Ancient Dragon, Iguanogorg x4
Ancient Dragon, Gattlingaro x4
Ancient Dragon, Triplasma x1
Grade 2
Ancient Dragon, Beamankylo x4
Ancient Dragon, Criollofall x4
Ancient Dragon, Dinocrowd x3
Grade 3
Ancient Dragon, Spinodriver x4
Ancient Dragon, Tyrannolegend x2
Ancient Dragon, Volcatops x3
Ancient Dragons are really good at making retiring your own rear guards a good thing and Volcatops is no exception his ability to retire 1 card to give 2 of your rear guards +5k power which leads to some real devastating attacks and when Volactops attacks he can also retire 1 rear guard to give himself +5k power. Using your Iquanogorgs as fodder is the key to winning with this aggressive deck while making sure you save 1-2 counter blasts for the final push.
Early Retirement
Grade 0
Seal Dragon, Terrycloth x1 Starter
Seal Dragon, Biella x4 Crit
Blue Ray Dracokid x4 Crit
Seal Dragon, Artpique x4 Draw
Seal Dragon, Shirting x4 Heal
Grade 1
Seal Dragon, Rinocross x4
Seal Dragon, Kersey x4
Seal Dragon, Flannel x3
Seal Dragon, Chambray x2
Grade 2
Seal Dragon, Corduroy x4
Seal Dragon, Jacquard x4
Seal Dragon, Hunger Hell Dragon x3
Grade 3
Hellfire Seal Dragon, Weathercloth x4
Hellfire Seal Dragon, Blockade Inferno x4
Grade 4
Transcendence Dragon, Dragonic Nouvelle Vague x1
So whats better then retiring two grade 2 rear guards how about 4-5 grade 2 rear guards with the right set up you can get rid of your opponents whole and clearing out their deck of good attacking rear guards. Weatherscloth's breakride effect can be used to clear your opponents boosters with the chance to call 2 more from the top 4 cards of your opponents deck combined with Inferno's skill this can be deadly and since this deck is Kagero you can still play Nouvelle which is one of the best cards in the whole game.
Stacking the Deck
Grade 0
Battle Maiden, Amenohoakari x1 Starter
Lemon Witch, Limonccino x4 Crit
Battle Maiden, Kukurihime x4 Crit
Cyber Tiger x4 Crit
Witch of Big Pots, Laurier x4 Heal
Grade 1
Witch of Oranges, Valencia x4
Witch of Frogs, Melissa x4
Goddess of Self-sacrifice, Kushinada x4
Existence Angel x2
Grade 2
Battle Maiden, Sahohime x3
Witch of Grapes, Grappa x4
Witch of Ravens, Chamomile x4
Grade 3
Goddess of Four Seasons, Persephone x4
Wisdom Keeper, Metis x4
Deck stacking is basically cheating so even though Persephone's skill seem expensive it really is worth the cost for example you look at the top 3 cards 1st cards is a critical trigger 2nd is null guard and 3rd is Witch of Grapes, Grappa now you an rearrange the cards so you draw a null, soul charge Grappa and you leave a critical for your drive check.
Celestial Sisters
Grade 0
First Aid Celestial, Peniel x1 Starter
Hot Shot Celestial, Samyaza x4 Crit
Celestial, Landing Pegasus x4 Draw
Encourage Celestial, Tamiel x4 Stand
Recovery Celestial, Ramuel x4 Heal
Grade 1
Adamantine Celestial, Aniel x4
Nursing Celestial, Narelle x4
Underlay Celestial, Hesediel x4
Doctroid Micros x2
Grade 2
Wild Shot Celestial, Raguel x4
Emergency Celestial, Danielle x4
Candle Celestial, Sariel x3
Grade 3
Solidify Celestial, Zerachiel x4
Spiral Celestial, Hellm x4
Mixing Hellm into a Zerachiel deck lets you take advantage of Zerachiel's presser attacks before switching into Hellm to finish the game with her skill which lets you move a card into your damage zone and if you have a face up copy of Hellm in your damage zone she gets +1 Critical and +5k Power.
Liberator Top Deck Party
Grade 0
Yearning Liberator, Arum x1 Starter
Liberator of Hope, Epona x4 Crit
Strike Liberator x4 Crit
Armed Liberator, Gwydion x4 Draw
Elixir Liberator x4 Heal
Grade 1
Halo Liberator, Mark x4
Fast Chase Liberator, Josephus x3
White Rainbow Liberator, Balan x4
May Rain Liberator, Bruno x3
Grade 2
Blaster Blade Liberator x4
Liberator, Star Rain Trumpeter x2
Liberator of the Flute, Escrad x2
Liberator of Royalty, Phallon x3
Grade 3
Twin Blade Liberator, Margaux x3
Solitary Liberator, Gancelot x3
Liberator of Bonds, Gancelot Zenith x2
Margaux is the new Zenith and he might be better since he can call up to 2 units from the top of the deck instead of 1 and this deck list is running both Margaux for pressuring your opponent with strong attacks and Zenith to make a final push or switch to a defensive 13k base vanguard.
Sudden Strike
Grade 0
Judgebau Revenger x1 Starter
Grim Revenger x4 Crit
Revenger, Air Raid Dragon x4 Crit
Freezing Revenger x4 Draw
Healing Revenger x4 Heal
Grade 1
Dark Revenger, Mac Lir x4
Barrier Troop Revenger, Dorint x4
Self-control Revenger, Rakia x3
Revenger, Dark Bond Trumpeter x3
Grade 2
Blaster Dark Revenger x4
Overcoming Revenger, Rukea x4
Wily Revenger, Mana x3
Grade 3
Illusionary Revenger, Mordred Phantom x4
Halberd Revenger, Peredur x4
Revengers are back again with another amazing grade 3 Peredur is great because every time you ride him you can call a grade 1 from the deck letting you save the cards in your hand to guard with or you can call out a Trumpeter to set up for his other skill retire 2 of your own rear guards and give Peredur +10k power and +1 Critical amazing for ending the game.
Draw Power
Grade 0
Lozenge Magus x4 Heal/Starter
Psychic Bird x4 Crit
Oracle Guardian, Nike x4 Crit
Battle Sister, Ginger x4 Crit
Grade 1
Tetra Magus x4
Circle Magus x3
Crescent Magus x4
Battle Sister, Cocoa x4
Grade 2
Cuore Magus x4
Briolette Magus x4
Stellar Magus x3
Grade 3
Hexagonal Magus x4
Floral Magus x4
Thats right Fighter's Collection 2014 has support for ott and Floral Magus is awesome she has the ability to let you guess the top card of your deck and if you get it right you get to draw that card combined with the other Magus cards you can stack the top of your deck so you always know whats on top.
Cami and Ash Party Starters
Grade 0
Desire Jewel Knight, Heloise x1 Starter
Blazing Jewel Knight, Rachelle x4 Crit
Jewel Knight, Noble Stinger x4 Crit
Devoting Jewel Knight, Tabitha x4 Draw
Ardent Jewel Knight, Polli x4 Heal
Grade 1
Flashing Jewel Knight, Iseult x4
Jewel Knight, Prizmy x4
Security Jewel Knight, Alwain x3
Sword of Hope, Richard x2
Grade 2
Banding Jewel Knight, Miranda x3
Fellowship Jewel Knight, Tracie x4
Linking Jewel Knight, Tilda x4
Grade 3
Pure Heart Jewel Knight, Ashlei x4
Sprout Jewel Knight, Camille x3
Broken Heart Jewel Knight, Ashlei "Яeverse" x2
Jewel Knights are starting to get a lot better support and Camile another grade 3 you can now play in your deck her skill lets you get pull rear guards from your deck to save your hand for guarding. The best part is that she is really good against decks that punish you for over committing to the field she also works really well with Ashlei because you get to play the better rear guards and switch vanguards depending on what your facing.
Disco Dinodragons
Grade 0
Ancient Dragon, Babyrex x1 Starter
Black Cannon Tiger x4 Crit
Ancient Dragon, Dinodile x4 Crit
Ancient Dragon, Titanocargo x4 Draw
Ancient Dragon, Ornithhealer x4 Heal
Grade 1
Ancient Dragon, Paraswall x4
Ancient Dragon, Iguanogorg x4
Ancient Dragon, Gattlingaro x4
Ancient Dragon, Triplasma x1
Grade 2
Ancient Dragon, Beamankylo x4
Ancient Dragon, Criollofall x4
Ancient Dragon, Dinocrowd x3
Grade 3
Ancient Dragon, Spinodriver x4
Ancient Dragon, Tyrannolegend x2
Ancient Dragon, Volcatops x3
Ancient Dragons are really good at making retiring your own rear guards a good thing and Volcatops is no exception his ability to retire 1 card to give 2 of your rear guards +5k power which leads to some real devastating attacks and when Volactops attacks he can also retire 1 rear guard to give himself +5k power. Using your Iquanogorgs as fodder is the key to winning with this aggressive deck while making sure you save 1-2 counter blasts for the final push.
Early Retirement
Grade 0
Seal Dragon, Terrycloth x1 Starter
Seal Dragon, Biella x4 Crit
Blue Ray Dracokid x4 Crit
Seal Dragon, Artpique x4 Draw
Seal Dragon, Shirting x4 Heal
Grade 1
Seal Dragon, Rinocross x4
Seal Dragon, Kersey x4
Seal Dragon, Flannel x3
Seal Dragon, Chambray x2
Grade 2
Seal Dragon, Corduroy x4
Seal Dragon, Jacquard x4
Seal Dragon, Hunger Hell Dragon x3
Grade 3
Hellfire Seal Dragon, Weathercloth x4
Hellfire Seal Dragon, Blockade Inferno x4
Grade 4
Transcendence Dragon, Dragonic Nouvelle Vague x1
So whats better then retiring two grade 2 rear guards how about 4-5 grade 2 rear guards with the right set up you can get rid of your opponents whole and clearing out their deck of good attacking rear guards. Weatherscloth's breakride effect can be used to clear your opponents boosters with the chance to call 2 more from the top 4 cards of your opponents deck combined with Inferno's skill this can be deadly and since this deck is Kagero you can still play Nouvelle which is one of the best cards in the whole game.
Stacking the Deck
Grade 0
Battle Maiden, Amenohoakari x1 Starter
Lemon Witch, Limonccino x4 Crit
Battle Maiden, Kukurihime x4 Crit
Cyber Tiger x4 Crit
Witch of Big Pots, Laurier x4 Heal
Grade 1
Witch of Oranges, Valencia x4
Witch of Frogs, Melissa x4
Goddess of Self-sacrifice, Kushinada x4
Existence Angel x2
Grade 2
Battle Maiden, Sahohime x3
Witch of Grapes, Grappa x4
Witch of Ravens, Chamomile x4
Grade 3
Goddess of Four Seasons, Persephone x4
Wisdom Keeper, Metis x4
Deck stacking is basically cheating so even though Persephone's skill seem expensive it really is worth the cost for example you look at the top 3 cards 1st cards is a critical trigger 2nd is null guard and 3rd is Witch of Grapes, Grappa now you an rearrange the cards so you draw a null, soul charge Grappa and you leave a critical for your drive check.
Celestial Sisters
Grade 0
First Aid Celestial, Peniel x1 Starter
Hot Shot Celestial, Samyaza x4 Crit
Celestial, Landing Pegasus x4 Draw
Encourage Celestial, Tamiel x4 Stand
Recovery Celestial, Ramuel x4 Heal
Grade 1
Adamantine Celestial, Aniel x4
Nursing Celestial, Narelle x4
Underlay Celestial, Hesediel x4
Doctroid Micros x2
Grade 2
Wild Shot Celestial, Raguel x4
Emergency Celestial, Danielle x4
Candle Celestial, Sariel x3
Grade 3
Solidify Celestial, Zerachiel x4
Spiral Celestial, Hellm x4
Mixing Hellm into a Zerachiel deck lets you take advantage of Zerachiel's presser attacks before switching into Hellm to finish the game with her skill which lets you move a card into your damage zone and if you have a face up copy of Hellm in your damage zone she gets +1 Critical and +5k Power.
Liberator Top Deck Party
Grade 0
Yearning Liberator, Arum x1 Starter
Liberator of Hope, Epona x4 Crit
Strike Liberator x4 Crit
Armed Liberator, Gwydion x4 Draw
Elixir Liberator x4 Heal
Grade 1
Halo Liberator, Mark x4
Fast Chase Liberator, Josephus x3
White Rainbow Liberator, Balan x4
May Rain Liberator, Bruno x3
Grade 2
Blaster Blade Liberator x4
Liberator, Star Rain Trumpeter x2
Liberator of the Flute, Escrad x2
Liberator of Royalty, Phallon x3
Grade 3
Twin Blade Liberator, Margaux x3
Solitary Liberator, Gancelot x3
Liberator of Bonds, Gancelot Zenith x2
Margaux is the new Zenith and he might be better since he can call up to 2 units from the top of the deck instead of 1 and this deck list is running both Margaux for pressuring your opponent with strong attacks and Zenith to make a final push or switch to a defensive 13k base vanguard.
Sudden Strike
Grade 0
Judgebau Revenger x1 Starter
Grim Revenger x4 Crit
Revenger, Air Raid Dragon x4 Crit
Freezing Revenger x4 Draw
Healing Revenger x4 Heal
Grade 1
Dark Revenger, Mac Lir x4
Barrier Troop Revenger, Dorint x4
Self-control Revenger, Rakia x3
Revenger, Dark Bond Trumpeter x3
Grade 2
Blaster Dark Revenger x4
Overcoming Revenger, Rukea x4
Wily Revenger, Mana x3
Grade 3
Illusionary Revenger, Mordred Phantom x4
Halberd Revenger, Peredur x4
Revengers are back again with another amazing grade 3 Peredur is great because every time you ride him you can call a grade 1 from the deck letting you save the cards in your hand to guard with or you can call out a Trumpeter to set up for his other skill retire 2 of your own rear guards and give Peredur +10k power and +1 Critical amazing for ending the game.
Draw Power
Grade 0
Lozenge Magus x4 Heal/Starter
Psychic Bird x4 Crit
Oracle Guardian, Nike x4 Crit
Battle Sister, Ginger x4 Crit
Grade 1
Tetra Magus x4
Circle Magus x3
Crescent Magus x4
Battle Sister, Cocoa x4
Grade 2
Cuore Magus x4
Briolette Magus x4
Stellar Magus x3
Grade 3
Hexagonal Magus x4
Floral Magus x4
Thats right Fighter's Collection 2014 has support for ott and Floral Magus is awesome she has the ability to let you guess the top card of your deck and if you get it right you get to draw that card combined with the other Magus cards you can stack the top of your deck so you always know whats on top.
Cami and Ash Party Starters
Grade 0
Desire Jewel Knight, Heloise x1 Starter
Blazing Jewel Knight, Rachelle x4 Crit
Jewel Knight, Noble Stinger x4 Crit
Devoting Jewel Knight, Tabitha x4 Draw
Ardent Jewel Knight, Polli x4 Heal
Grade 1
Flashing Jewel Knight, Iseult x4
Jewel Knight, Prizmy x4
Security Jewel Knight, Alwain x3
Sword of Hope, Richard x2
Grade 2
Banding Jewel Knight, Miranda x3
Fellowship Jewel Knight, Tracie x4
Linking Jewel Knight, Tilda x4
Grade 3
Pure Heart Jewel Knight, Ashlei x4
Sprout Jewel Knight, Camille x3
Broken Heart Jewel Knight, Ashlei "Яeverse" x2
Jewel Knights are starting to get a lot better support and Camile another grade 3 you can now play in your deck her skill lets you get pull rear guards from your deck to save your hand for guarding. The best part is that she is really good against decks that punish you for over committing to the field she also works really well with Ashlei because you get to play the better rear guards and switch vanguards depending on what your facing.
Sunday, 26 October 2014
Fighter's Collection 2014 Deck lists part 3!
Here is part 3 of my Fighter's Collection 2014 Deck lists and just a reminder
these are just quick builds you can try before you decide on your final
builds!
Discarding 4 Dayz
Grade 0
Stealth Beast, Kuroko x2 Starter
Stealth Dragon, Kurogane x4 Crit
Stealth Beast, Tobihiko x4 Crit
Stealth Fiend, Ohtsuzura x4 Draw
Stealth Fiend, Zashikihime x4 Heal
Grade 1
Stealth Beast, Mijingakure x4
Stealth Dragon, Dreadmaster x4
Tempest Stealth Rogue, Fuuki x3
Stealth Rogue of the Night, Sakurafubuki x2
Grade 2
Stealth Beast, Tamahagane x4
Stealth Rogue of a Thousand Blades, Oborozakura x4
Stealth Dragon, Kokujyo x3
Grade 3
Shura Stealth Dragon, Kujikiricongo x4
Shura Stealth Dragon, Yozakuracongo x4
Yozakuracongo adds more power to Nubatama letting you bind more cards from your opponents hand is really strong and combined with your starter and a bit of luck you can make your opponent discard 5-6 cards in one turn losing that many cards before guarding is going to be hard to come back from.
Sneaky Ninjas
Grade 0
Stealth Rogue of Body Replacement, Kokuenmaru x1 Starter
Stealth Beast, Cat Devil x4 Crit
Dirk Stealth Rogue, Yaiba x4 Crit
Fox Tamer, Izuna x4 Crit
Stealth Fiend, Yukihime x4 Heal
Grade 1
Stealth Beast, Leaves Mirage x4
Stealth Rogue of Silence, Shijimamaru x4
Stealth Fiend, Oboro Cart x4
Stealth Beast, Deathly Dagger x2
Grade 2
Stealth Beast, Bloody Mist x4
Stealth Beast, White Mane x4
Stealth Beast, Chain Geek x3
Grade 3
Covert Demonic Dragon, Kagura Bloome x4
Covert Demonic Dragon, Kasumi Rouge x4
Murakumo has always had some really cool defensive vanguards and Kasumi might just be the best one they had made so far being able to call extra cards to the guard circle from the deck is an amazing ability giving you extra guard when you need it and also thinning the deck. He also has the ability to call out more attackers from the deck witch will also help with deck thinning.
Bringing Out The Big Guns
Grade 0
Spark Kid Dragoon x1 Starter
Eradicator, Blue Gem Carbuncle x4 Draw
Eradicator, Dragon Mage x4 Draw
Eradicator, Yellow Gem Carbuncle x4 Crit
Worm Toxin Eradicator, Seiobo x4 Heal
Grade 1
Eradicator Wyvern Guard, Guld x4
Deadly Eradicator, Ouei x4
Eradicator, Demolition Dragon x3
Ceremonial Bonfire Eradicator, Castor x3
Grade 2
Supreme Army Eradicator, Zuitan x4
Eradicator, Spark Rain Dragon x4
Fiendish Sword Eradicator, Cho-Ou x3
Grade 3
Eradicator, Ignition Dragon x4
Eradicator, Twin Thunder Dragon x4
Your opponent better have a null when you use Twin Thunder Dragons ability or your going to win the game in one devastating +2 Critical attack. Playing a lot of draws and unflippers should let you use Twin Thunder ability more then once and saving your rear guards to guard from hand should help you too survive longer while not losing too much when you blow up the entire field.
Blue Galaxy
Grade 0
Blaujunger x1 Starter
Red Lightning x4 Crit
Schones Wetter x4 Crit
Schnee Regen x4 Draw
Regenbogen x4 Heal
Grade 1
Blau Dunkelheit x4
Blaupanzer x4
Blade Arm Leprechaun x2
Clay-doll Mechanic x4
Grade 2
Blaukluger x4
Mars Blaukluger x4
Jupiter Blaukluger x4
Grade 3
Stern Blaukluger x3
Galaxy Blaukluger x2
Merkur Blaukluger x2
Merkur Blaukuger is best used to for a finale push in the late game sadly Galaxy Blaukuger dose a much better job at winning you the game. The main problem with Merkur is that the grade 2 12k attacker isn't a Blaukluger maybe when they make more Blaukluger support Merkur might get better.
MORIKAWA!
Grade 0
Star-vader, Worldline Dragon x1 Starter
Star-vader, Meteor Liger x4 Crit
Star-vader, Sparkdoll x4 Crit
Star-vader, Nebula Captor x4 Draw
Star-vader, Stellar Garage x4 Heal
Grade 1
Barrier Star-vader, Promethium x4
Engraving Star-vader, Praseodymium x4
Star-vader, Ruin Magician x4
Opener of Dark Gates x1
Grade 2
Unrivaled Star-vader, Radon x4
Star-vader, Mobius Breath Dragon x4
Star-vader, Colony Maker x1
Grade 3
Star-vader, "Яeverse" Cradle x1
Edict Star-vader, Halcion x4
Broken Heart Jewel Knight, Ashlei "Яeverse" x1
Silver Thorn Dragon Queen, Luquier "Яeverse" x1
Deadliest Beast Deity, Ethics Buster "Яeverse" x1
Eradicator, Vowing Saber Dragon "Яeverse" x1
Maiden of Venus Trap "Яeverse" x1
School Punisher, Leo-pald "Яeverse" x1
One of the best decks to come out of Fighter's Collection 2014 Halcion is insane not only is it a brand new way to play link joker the ability to use your grade 3's as 5k guards would be broken enough but the fact you can use them as interceptors and boosters is amazing.
Discarding 4 Dayz
Grade 0
Stealth Beast, Kuroko x2 Starter
Stealth Dragon, Kurogane x4 Crit
Stealth Beast, Tobihiko x4 Crit
Stealth Fiend, Ohtsuzura x4 Draw
Stealth Fiend, Zashikihime x4 Heal
Grade 1
Stealth Beast, Mijingakure x4
Stealth Dragon, Dreadmaster x4
Tempest Stealth Rogue, Fuuki x3
Stealth Rogue of the Night, Sakurafubuki x2
Grade 2
Stealth Beast, Tamahagane x4
Stealth Rogue of a Thousand Blades, Oborozakura x4
Stealth Dragon, Kokujyo x3
Grade 3
Shura Stealth Dragon, Kujikiricongo x4
Shura Stealth Dragon, Yozakuracongo x4
Yozakuracongo adds more power to Nubatama letting you bind more cards from your opponents hand is really strong and combined with your starter and a bit of luck you can make your opponent discard 5-6 cards in one turn losing that many cards before guarding is going to be hard to come back from.
Sneaky Ninjas
Grade 0
Stealth Rogue of Body Replacement, Kokuenmaru x1 Starter
Stealth Beast, Cat Devil x4 Crit
Dirk Stealth Rogue, Yaiba x4 Crit
Fox Tamer, Izuna x4 Crit
Stealth Fiend, Yukihime x4 Heal
Grade 1
Stealth Beast, Leaves Mirage x4
Stealth Rogue of Silence, Shijimamaru x4
Stealth Fiend, Oboro Cart x4
Stealth Beast, Deathly Dagger x2
Grade 2
Stealth Beast, Bloody Mist x4
Stealth Beast, White Mane x4
Stealth Beast, Chain Geek x3
Grade 3
Covert Demonic Dragon, Kagura Bloome x4
Covert Demonic Dragon, Kasumi Rouge x4
Murakumo has always had some really cool defensive vanguards and Kasumi might just be the best one they had made so far being able to call extra cards to the guard circle from the deck is an amazing ability giving you extra guard when you need it and also thinning the deck. He also has the ability to call out more attackers from the deck witch will also help with deck thinning.
Bringing Out The Big Guns
Grade 0
Spark Kid Dragoon x1 Starter
Eradicator, Blue Gem Carbuncle x4 Draw
Eradicator, Dragon Mage x4 Draw
Eradicator, Yellow Gem Carbuncle x4 Crit
Worm Toxin Eradicator, Seiobo x4 Heal
Grade 1
Eradicator Wyvern Guard, Guld x4
Deadly Eradicator, Ouei x4
Eradicator, Demolition Dragon x3
Ceremonial Bonfire Eradicator, Castor x3
Grade 2
Supreme Army Eradicator, Zuitan x4
Eradicator, Spark Rain Dragon x4
Fiendish Sword Eradicator, Cho-Ou x3
Grade 3
Eradicator, Ignition Dragon x4
Eradicator, Twin Thunder Dragon x4
Your opponent better have a null when you use Twin Thunder Dragons ability or your going to win the game in one devastating +2 Critical attack. Playing a lot of draws and unflippers should let you use Twin Thunder ability more then once and saving your rear guards to guard from hand should help you too survive longer while not losing too much when you blow up the entire field.
Blue Galaxy
Grade 0
Blaujunger x1 Starter
Red Lightning x4 Crit
Schones Wetter x4 Crit
Schnee Regen x4 Draw
Regenbogen x4 Heal
Grade 1
Blau Dunkelheit x4
Blaupanzer x4
Blade Arm Leprechaun x2
Clay-doll Mechanic x4
Grade 2
Blaukluger x4
Mars Blaukluger x4
Jupiter Blaukluger x4
Grade 3
Stern Blaukluger x3
Galaxy Blaukluger x2
Merkur Blaukluger x2
Merkur Blaukuger is best used to for a finale push in the late game sadly Galaxy Blaukuger dose a much better job at winning you the game. The main problem with Merkur is that the grade 2 12k attacker isn't a Blaukluger maybe when they make more Blaukluger support Merkur might get better.
MORIKAWA!
Grade 0
Star-vader, Worldline Dragon x1 Starter
Star-vader, Meteor Liger x4 Crit
Star-vader, Sparkdoll x4 Crit
Star-vader, Nebula Captor x4 Draw
Star-vader, Stellar Garage x4 Heal
Grade 1
Barrier Star-vader, Promethium x4
Engraving Star-vader, Praseodymium x4
Star-vader, Ruin Magician x4
Opener of Dark Gates x1
Grade 2
Unrivaled Star-vader, Radon x4
Star-vader, Mobius Breath Dragon x4
Star-vader, Colony Maker x1
Grade 3
Star-vader, "Яeverse" Cradle x1
Edict Star-vader, Halcion x4
Broken Heart Jewel Knight, Ashlei "Яeverse" x1
Silver Thorn Dragon Queen, Luquier "Яeverse" x1
Deadliest Beast Deity, Ethics Buster "Яeverse" x1
Eradicator, Vowing Saber Dragon "Яeverse" x1
Maiden of Venus Trap "Яeverse" x1
School Punisher, Leo-pald "Яeverse" x1
One of the best decks to come out of Fighter's Collection 2014 Halcion is insane not only is it a brand new way to play link joker the ability to use your grade 3's as 5k guards would be broken enough but the fact you can use them as interceptors and boosters is amazing.
Tuesday, 21 October 2014
Fighter's Collection 2014 Deck lists part 1!
Fighter's Collection 2014 comes out November 7th to get everyone ready I am going to try and make deck lists for all of the new decks that come from Fighter's Collection 2014. These are just basic lists you should take them and build them to your style.
Holly's Musketeers
Grade 0
Broccolini Musketeer, Kirah x1 Starter
Blue Rose Musketeer, Ernst x4 Stand
Hibiscus Musketeer, Hanah x4 Heal
Night Queen Musketeer, Daniel x4 Crit
Chestnut Bullet x4 Crit
Grade 1
Red Rose Musketeer, Antonio x4
Water Lily Musketeer, Ruth x4
Lily of the Valley Musketeer, Rebecca x4
Tulip Musketeer, Mina x2
Grade 2
Pansy Musketeer, Sylvia x4
Lily of the Valley Musketeer, Kaivant x3
Cherry Blossom Musketeer, Augusto x4
Grade 3
Black Lily Musketeer, Hermann x4
Holly Musketeer, Elvira x4
Holly adds a lot of much needed pressure to the Musketeers late game but other then Holly this is just a very standard list build to push your opponent at all times. You do lose the ability to shuffle your nulls back into your deck with this list but you won't need it since the build is much faster.
University of Eggxcellence Grade 0
Acorn Master x1 Starter
Eraser Alpaca x4 Stand
Alarm Chicken x2 Stand
Holder Hedgehog x4 Crit
Triangle Cobra x2 Crit
Dictionary Goat x4 Heal
Grade 1
Cable Sheep x4
Coiling Duckbill x3
Tank Mouse x3
Soft Tank Sloth x2
Stamp Sea Otter x2
Grade 2
Binoculus Tiger x4
Geograph Giant x2
Compass Lion x3
Lamp Camel x2
Grade 3
Honorary Professor, Chatnoir x4
Sage's Egg, Minette x3
School Punisher, Leo-pald "Яeverse" x1
Minette doesn't really stand out that much but he still is a very strong card a more consistent draw engine is what great nature needs to keep up with the other meta decks but other then that Leo Reverse is a much stronger grade 3. If you don't have any Stamp Sea Otters then adding 1 Tank Mouse and 1 Soft Tank Sloth
Straight Jamming
Grade 0
Machining Worker Ant x1 Starter
Machining Scorpion x4 Crit
Sharp Nail Scorpio x4 Crit
Machining Cicada x4 Stand
Machining Bombyx x4 Heal
Grade 1
Paralyze Madonna x4
Machining Caucasus x3
Machining Hornet x4
Machining Locust x3
Grade 2
Machining Red Soldier x4
Machining Mantis x4
Machining Armor Beetle x3
Grade 3
Machining Warsickle x4
Unrivaled Blade Rogue, Cyclomatooth x4
Get ready for frustration Warsickle's reign of terror is almost here not being able to attack with your vanguard for multiple turns is broken. This deck is very simple just push your opponent to 4-5 damage then keep them at rest till they can't guard anymore.
Demetrius + Maelstrom = 5?
Grade 0
Blue Storm Cadet, Marios x1 Starter
Blue Storm Soldier, Kitchen Sailor x4 Heal
Blue Storm Battle Princess, Doria x2 Draw
Blue Storm Soldier, Missile Trooper x3 Crit
Mass Production Sailor x7 Stand
Grade 1
Blue Storm Marine General, Hermes x4
Wheel Assault x4
Emerald Shield, Paschal x4
Mercenary Brave Shooter x2
Grade 2
Blue Storm Marine General, Gregorios x4
Tidal Assault x4
Storm Rider, Basil x3
Grade 3
Blue Storm Marine General, Demetrius x4
Blue Storm Karma Dragon, Maelstrom "Яeverse" x4
This could be one of the best break rides in the game the synergy it adds to Maelstrom Reverse is just crazy. If your opponent guards your attack you can draw 3 cards and retire 2 of their units this should put you so far ahead in the game that it would almost be impossible to catch up.
Holly's Musketeers
Grade 0
Broccolini Musketeer, Kirah x1 Starter
Blue Rose Musketeer, Ernst x4 Stand
Hibiscus Musketeer, Hanah x4 Heal
Night Queen Musketeer, Daniel x4 Crit
Chestnut Bullet x4 Crit
Grade 1
Red Rose Musketeer, Antonio x4
Water Lily Musketeer, Ruth x4
Lily of the Valley Musketeer, Rebecca x4
Tulip Musketeer, Mina x2
Grade 2
Pansy Musketeer, Sylvia x4
Lily of the Valley Musketeer, Kaivant x3
Cherry Blossom Musketeer, Augusto x4
Grade 3
Black Lily Musketeer, Hermann x4
Holly Musketeer, Elvira x4
Holly adds a lot of much needed pressure to the Musketeers late game but other then Holly this is just a very standard list build to push your opponent at all times. You do lose the ability to shuffle your nulls back into your deck with this list but you won't need it since the build is much faster.
University of Eggxcellence Grade 0
Acorn Master x1 Starter
Eraser Alpaca x4 Stand
Alarm Chicken x2 Stand
Holder Hedgehog x4 Crit
Triangle Cobra x2 Crit
Dictionary Goat x4 Heal
Grade 1
Cable Sheep x4
Coiling Duckbill x3
Tank Mouse x3
Soft Tank Sloth x2
Stamp Sea Otter x2
Grade 2
Binoculus Tiger x4
Geograph Giant x2
Compass Lion x3
Lamp Camel x2
Grade 3
Honorary Professor, Chatnoir x4
Sage's Egg, Minette x3
School Punisher, Leo-pald "Яeverse" x1
Minette doesn't really stand out that much but he still is a very strong card a more consistent draw engine is what great nature needs to keep up with the other meta decks but other then that Leo Reverse is a much stronger grade 3. If you don't have any Stamp Sea Otters then adding 1 Tank Mouse and 1 Soft Tank Sloth

Straight Jamming
Grade 0
Machining Worker Ant x1 Starter
Machining Scorpion x4 Crit
Sharp Nail Scorpio x4 Crit
Machining Cicada x4 Stand
Machining Bombyx x4 Heal
Grade 1
Paralyze Madonna x4
Machining Caucasus x3
Machining Hornet x4
Machining Locust x3
Grade 2
Machining Red Soldier x4
Machining Mantis x4
Machining Armor Beetle x3
Grade 3
Machining Warsickle x4
Unrivaled Blade Rogue, Cyclomatooth x4
Get ready for frustration Warsickle's reign of terror is almost here not being able to attack with your vanguard for multiple turns is broken. This deck is very simple just push your opponent to 4-5 damage then keep them at rest till they can't guard anymore.
Demetrius + Maelstrom = 5?
Grade 0
Blue Storm Cadet, Marios x1 Starter
Blue Storm Soldier, Kitchen Sailor x4 Heal
Blue Storm Battle Princess, Doria x2 Draw
Blue Storm Soldier, Missile Trooper x3 Crit
Mass Production Sailor x7 Stand
Grade 1
Blue Storm Marine General, Hermes x4
Wheel Assault x4
Emerald Shield, Paschal x4
Mercenary Brave Shooter x2
Grade 2
Blue Storm Marine General, Gregorios x4
Tidal Assault x4
Storm Rider, Basil x3
Grade 3
Blue Storm Marine General, Demetrius x4
Blue Storm Karma Dragon, Maelstrom "Яeverse" x4
This could be one of the best break rides in the game the synergy it adds to Maelstrom Reverse is just crazy. If your opponent guards your attack you can draw 3 cards and retire 2 of their units this should put you so far ahead in the game that it would almost be impossible to catch up.
Sunday, 12 October 2014
Ladis the Tyrant deck list
Just a basic ancient world deck list planning to test for nats!
Impact
Evil Crusher, Steel Dragon Barrage! x2
Spells
Divine Dragon Creation x4
Dragon Emperor Legend x4
Makings of a Great Dragon x4
Rise & Fall of Dragons x2
Wrath Trigger x4
Dragon Dreams x3
Dragon Outlaw x3
Size 1
Fortune Dragon, Forbolka x3
Feather Dragon, Talwar x3
Size 2
Rock Dragon Emperor, Vragos x2
Ice Dragon Emperor, Glacies x4
Ice Dragon, Knoke-isle x4
Size 3
Dimensional Demonic Dragon, Ladis the Tyrant x4
Gold Dragon, Abend x2
The basic idea behind this deck is a more controlling deck to deal with the upcoming aggressive / burn meta.
Depending on how this list goes in testing I might update this deck with a full tech.
Impact
Evil Crusher, Steel Dragon Barrage! x2
Spells
Divine Dragon Creation x4
Dragon Emperor Legend x4
Makings of a Great Dragon x4
Rise & Fall of Dragons x2
Wrath Trigger x4
Dragon Dreams x3
Dragon Outlaw x3
Size 1
Fortune Dragon, Forbolka x3
Feather Dragon, Talwar x3
Size 2
Rock Dragon Emperor, Vragos x2
Ice Dragon Emperor, Glacies x4
Ice Dragon, Knoke-isle x4
Dimensional Demonic Dragon, Ladis the Tyrant x4
Gold Dragon, Abend x2
The basic idea behind this deck is a more controlling deck to deal with the upcoming aggressive / burn meta.
Depending on how this list goes in testing I might update this deck with a full tech.
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