Showing posts with label Great Nature. Show all posts
Showing posts with label Great Nature. Show all posts

Sunday, 7 December 2014

Seeking the mate Great Nature Edition!

In this edition of Seeking the mate I am going to talk about a surprisingly powerful new legion deck that has quickly become the most fun decks I have ever played.

Magic Science

Grade 0
Blackboard Parrot x1 Starter
Dictionary Goat x4 Heal
Castanet Donkey x4 Draw
Holder Hedgehog x4 Crit
Ruler Chameleon x4 Crit

Grade 1
Cable Sheep x4
Coiling Duckbill x4
Pencil Squire, Hammsuke x4
Soft Tank Sloth x2

Grade 2
Binoculus Tiger x4
Illusion Scientist, Researcher Fox x4
Lamp Camel x2
Compass Lion x2

Grade 3
Honorary Professor, Chatnoir x3
Magic Scientist, Tester Fox x4(Illusion Scientist, Researcher Fox legion mate)

Blackboard Parrot is a forerunner with an action ability place this unit into your soul and chose a Great Nature rear-guard until end of turn that rear-guard gains an auto skill during your end phase when this unit is placed into the drop zone from rear-guard draw a card.

I chose Blackboard Parrot as my starter because it has great synergy with all the combos in this deck.

Castanet Donkey is a draw trigger with the action ability place this unit into soul give a Great Nature unit +3k power until end of turn.

This was an easy choice since Castanet Donkey is the only draw trigger with an ability in Great Nature and obsessively you can use the +3k power to fix columns like changing a 18k column to a 21k column.

Ruler Chameleon is a critical trigger with the auto skill during the end phase when this unit is placed from rear-guard to the drop zone you may counter blast 1 and search your deck for up to one card named Ruler Chameleon and put into your hand.

Ruler Chameleon acts as almost free fodder for your retiring effects while also filling up your drop zone with cards to legion back into your deck.

Cable Sheep is a perfect guard that when placed on the guard circle you can discard one card and stop a Great Nature unit from being attacked.

Sadly Great Nature has no quintet walls so this deck has to play 4 perfect guards.

Coiling Duckbill is a 7k grade 1 with the action ability place this unit into your soul and chose a Great Nature rear-guard until end of turn that rear-guard gains an auto skill during your end phase when this unit is placed into the drop zone from rear-guard draw a card. 

I play Coiling Duckbill because it lets you play rear-guards that you plan to retire letting you give replace the cards you lost by drawing cards.

Pencil Squire, Hammsuke is a 6k grade 1 with the auto skill during the end phase when this unit is placed from rear-guard to the drop zone you may counter blast 1 and search your deck for up to one card named Pencil Squire, Hammsuke and put into your hand.

I play Hammsuke for the same reason I play Ruler Chameleon it gives you fodder for your retire effects and an awesome target for Coiling Duckbill.

Soft Tank Sloth is a 6k grade 1 with the auto skill during your end phase when this unit is placed from rear-guard to the drop zone you may soul blast 1 card then unflip two damage in your damage zone.

The reason I play Soft Tank Sloth because Taping Cat isn't out in English yet and some times you need to soul blast the grade 2 legion mate from soul so you can legion next turn.

Binoculus Tiger is a 9k Grade 2 with an auto skill when this unit attacks a vanguard you may choose another and give it +4k power until end of turn and during the end phase retire that rear-guard.

Binoculus Tiger gives you a awesome retire outlet for all your combos and makes your 6k boosters into 10k boosters.

Illusion Scientist, Researcher Fox is a 9k grade 2 with the auto skill during your end phase when this unit is placed from rear-guard to the drop zone and your vanguard is in Legion you may counter blast 1 and search your deck for up to one card with the same card name as a your vanguard and put it into your hand.

You can use Illusion Scientist, Researcher Fox as another retire outlet and its also the Legion mate for the decks main grade 3 vanguard.

Lamp Camel is a 9k grade 2 with the auto skill when this unit's attack hits you may counter blast 2 and draw a card.

Lamp Camel is a really solid card most players would rather guard its on hit effect the let you get advantage and if it hits you get a draw its always a win win.

Compass Lion is a 11k grade 2 with an auto skill at the beginning of your end phase you must retire another rear-guard.

Why do I play Compass Lion well its an 11k base grade 2 so its insane but sadly it has a drawback but since Great Nature combos off cards being retired it really isn't a draw back at all.

Honorary Professor, Chatnoir is a 11k grade 3 with the Break Ride skill when another grade 3 or higher rides on top of Chatnoir that gains 10k power and the auto skill when a Great Nature rear-guard attacks a vanguard give another rear guard +4k power and during the end phase retire that rear-guard and draw a card. Also when Honorary Professor, Charnoir attacks a vanguard he gains +2k power.

Since Great Nature only has 1 grade 3 legion the decks needs to play break rides but Chatnoir works well to give you one explosive where you can draw a ton of cards and get really far ahead of your opponent.  

Magic Scientist, Tester Fox is 11k grade 3 that Legions with Illusion Scientist, Researcher Fox and while in Legion it again an auto skill whenever a rear-guard is placed into the drop zone during your end phase you may unflip a damage and if that unit shares a name with one of your vanguards you can draw a card. He also has the auto skill when this unit attacks a vanguard you may chose another rear-guard and that unit gets +4k power and retires at the end of your turn.

Tester Fox is the decks main grade 3 he lets you keep up with faster decks by combing draw effects with unfliping and his 20k attacking power makes it hard for decks to guard your onslaught of powerful attacks.


Combos

So the simplest combo is put a draw effect (Coiling Duckbill) on a rear-guard like (Pencil Squire, Hammsuke) then use any retire effect (Binoculus Tiger) to give you a strong attack and then get back the card you lost while still drawing you a card.

The main combo you are looking to get off is your break ride (Honorary Professor, Chatnoir) combined with Magic Scientist, Tester Fox too retire your Illusion Scientist, Researcher Fox so you can draw a ton of cards while either getting another Magic Scientist, Tester Fox too legion next turn and get more triggers back into deck or more Illusion Scientist, Researcher Fox's so that you can keep drawing and unfliping next turn.

    


Tuesday, 21 October 2014

Fighter's Collection 2014 Deck lists part 1!

Fighter's Collection 2014 comes out November 7th to get everyone ready I am going to try and make deck lists for all of the new decks that come from Fighter's Collection 2014. These are just basic lists you should take them and build them to your style.


Holly's Musketeers
Grade 0
Broccolini Musketeer, Kirah x1 Starter
Blue Rose Musketeer, Ernst  x4 Stand
Hibiscus Musketeer, Hanah x4 Heal
Night Queen Musketeer, Daniel x4 Crit
Chestnut Bullet  x4 Crit

Grade 1
Red Rose Musketeer, Antonio  x4
Water Lily Musketeer, Ruth x4
Lily of the Valley Musketeer, Rebecca  x4
Tulip Musketeer, Mina x2

Grade 2
Pansy Musketeer, Sylvia x4
Lily of the Valley Musketeer, Kaivant x3
Cherry Blossom Musketeer, Augusto  x4

Grade 3
Black Lily Musketeer, Hermann x4
Holly Musketeer, Elvira x4

Holly adds a lot of much needed pressure to the Musketeers late game but other then Holly this is just a very standard list build to push your opponent at all times. You do lose the ability to shuffle your nulls back into your deck with this list but you won't need it since the build is much faster.




University of Eggxcellence  Grade 0
Acorn Master x1 Starter
Eraser Alpaca  x4 Stand
Alarm Chicken  x2 Stand
Holder Hedgehog x4 Crit
Triangle Cobra x2 Crit
Dictionary Goat x4 Heal

Grade 1
Cable Sheep x4
Coiling Duckbill x3
Tank Mouse x3
Soft Tank Sloth x2
Stamp Sea Otter x2

Grade 2
Binoculus Tiger x4
Geograph Giant x2
Compass Lion x3
Lamp Camel x2

Grade 3
Honorary Professor, Chatnoir x4
Sage's Egg, Minette x3
School Punisher, Leo-pald "Яeverse" x1

Minette doesn't really stand out that much but he still is a very strong card a more consistent draw engine is what great nature needs to keep up with the other meta decks but other then that Leo Reverse is a much stronger grade 3. If you don't have any Stamp Sea Otters then adding 1 Tank Mouse and 1 Soft Tank Sloth



Straight Jamming
Grade 0
Machining Worker Ant x1 Starter
Machining Scorpion x4 Crit
Sharp Nail Scorpio x4 Crit
Machining Cicada x4 Stand
Machining Bombyx x4 Heal

Grade 1
Paralyze Madonna x4
Machining Caucasus x3
Machining Hornet x4
Machining Locust x3

Grade 2
Machining Red Soldier x4
Machining Mantis x4
Machining Armor Beetle x3

Grade 3
Machining Warsickle x4
Unrivaled Blade Rogue, Cyclomatooth x4

Get ready for frustration Warsickle's reign of terror is almost here not being able to attack with your vanguard for multiple turns is broken. This deck is very simple just push your opponent to 4-5 damage then keep them at rest till they can't guard anymore.



Demetrius + Maelstrom = 5?
Grade 0
Blue Storm Cadet, Marios  x1 Starter
Blue Storm Soldier, Kitchen Sailor x4 Heal
Blue Storm Battle Princess, Doria x2 Draw
Blue Storm Soldier, Missile Trooper x3 Crit
Mass Production Sailor x7 Stand

Grade 1
Blue Storm Marine General, Hermes x4
Wheel Assault x4
Emerald Shield, Paschal x4
Mercenary Brave Shooter x2

Grade  2
Blue Storm Marine General, Gregorios  x4
Tidal Assault x4
Storm Rider, Basil x3

Grade 3
Blue Storm Marine General, Demetrius x4
Blue Storm Karma Dragon, Maelstrom "Яeverse"  x4

This could be one of the best break rides in the game the synergy it adds to Maelstrom Reverse is just crazy. If your opponent guards your attack you can draw 3 cards and retire 2 of their units this should put you so far ahead in the game that it would almost be impossible to catch up.