Showing posts with label Deck tech. Show all posts
Showing posts with label Deck tech. Show all posts

Sunday, 7 December 2014

Seeking the mate Great Nature Edition!

In this edition of Seeking the mate I am going to talk about a surprisingly powerful new legion deck that has quickly become the most fun decks I have ever played.

Magic Science

Grade 0
Blackboard Parrot x1 Starter
Dictionary Goat x4 Heal
Castanet Donkey x4 Draw
Holder Hedgehog x4 Crit
Ruler Chameleon x4 Crit

Grade 1
Cable Sheep x4
Coiling Duckbill x4
Pencil Squire, Hammsuke x4
Soft Tank Sloth x2

Grade 2
Binoculus Tiger x4
Illusion Scientist, Researcher Fox x4
Lamp Camel x2
Compass Lion x2

Grade 3
Honorary Professor, Chatnoir x3
Magic Scientist, Tester Fox x4(Illusion Scientist, Researcher Fox legion mate)

Blackboard Parrot is a forerunner with an action ability place this unit into your soul and chose a Great Nature rear-guard until end of turn that rear-guard gains an auto skill during your end phase when this unit is placed into the drop zone from rear-guard draw a card.

I chose Blackboard Parrot as my starter because it has great synergy with all the combos in this deck.

Castanet Donkey is a draw trigger with the action ability place this unit into soul give a Great Nature unit +3k power until end of turn.

This was an easy choice since Castanet Donkey is the only draw trigger with an ability in Great Nature and obsessively you can use the +3k power to fix columns like changing a 18k column to a 21k column.

Ruler Chameleon is a critical trigger with the auto skill during the end phase when this unit is placed from rear-guard to the drop zone you may counter blast 1 and search your deck for up to one card named Ruler Chameleon and put into your hand.

Ruler Chameleon acts as almost free fodder for your retiring effects while also filling up your drop zone with cards to legion back into your deck.

Cable Sheep is a perfect guard that when placed on the guard circle you can discard one card and stop a Great Nature unit from being attacked.

Sadly Great Nature has no quintet walls so this deck has to play 4 perfect guards.

Coiling Duckbill is a 7k grade 1 with the action ability place this unit into your soul and chose a Great Nature rear-guard until end of turn that rear-guard gains an auto skill during your end phase when this unit is placed into the drop zone from rear-guard draw a card. 

I play Coiling Duckbill because it lets you play rear-guards that you plan to retire letting you give replace the cards you lost by drawing cards.

Pencil Squire, Hammsuke is a 6k grade 1 with the auto skill during the end phase when this unit is placed from rear-guard to the drop zone you may counter blast 1 and search your deck for up to one card named Pencil Squire, Hammsuke and put into your hand.

I play Hammsuke for the same reason I play Ruler Chameleon it gives you fodder for your retire effects and an awesome target for Coiling Duckbill.

Soft Tank Sloth is a 6k grade 1 with the auto skill during your end phase when this unit is placed from rear-guard to the drop zone you may soul blast 1 card then unflip two damage in your damage zone.

The reason I play Soft Tank Sloth because Taping Cat isn't out in English yet and some times you need to soul blast the grade 2 legion mate from soul so you can legion next turn.

Binoculus Tiger is a 9k Grade 2 with an auto skill when this unit attacks a vanguard you may choose another and give it +4k power until end of turn and during the end phase retire that rear-guard.

Binoculus Tiger gives you a awesome retire outlet for all your combos and makes your 6k boosters into 10k boosters.

Illusion Scientist, Researcher Fox is a 9k grade 2 with the auto skill during your end phase when this unit is placed from rear-guard to the drop zone and your vanguard is in Legion you may counter blast 1 and search your deck for up to one card with the same card name as a your vanguard and put it into your hand.

You can use Illusion Scientist, Researcher Fox as another retire outlet and its also the Legion mate for the decks main grade 3 vanguard.

Lamp Camel is a 9k grade 2 with the auto skill when this unit's attack hits you may counter blast 2 and draw a card.

Lamp Camel is a really solid card most players would rather guard its on hit effect the let you get advantage and if it hits you get a draw its always a win win.

Compass Lion is a 11k grade 2 with an auto skill at the beginning of your end phase you must retire another rear-guard.

Why do I play Compass Lion well its an 11k base grade 2 so its insane but sadly it has a drawback but since Great Nature combos off cards being retired it really isn't a draw back at all.

Honorary Professor, Chatnoir is a 11k grade 3 with the Break Ride skill when another grade 3 or higher rides on top of Chatnoir that gains 10k power and the auto skill when a Great Nature rear-guard attacks a vanguard give another rear guard +4k power and during the end phase retire that rear-guard and draw a card. Also when Honorary Professor, Charnoir attacks a vanguard he gains +2k power.

Since Great Nature only has 1 grade 3 legion the decks needs to play break rides but Chatnoir works well to give you one explosive where you can draw a ton of cards and get really far ahead of your opponent.  

Magic Scientist, Tester Fox is 11k grade 3 that Legions with Illusion Scientist, Researcher Fox and while in Legion it again an auto skill whenever a rear-guard is placed into the drop zone during your end phase you may unflip a damage and if that unit shares a name with one of your vanguards you can draw a card. He also has the auto skill when this unit attacks a vanguard you may chose another rear-guard and that unit gets +4k power and retires at the end of your turn.

Tester Fox is the decks main grade 3 he lets you keep up with faster decks by combing draw effects with unfliping and his 20k attacking power makes it hard for decks to guard your onslaught of powerful attacks.


Combos

So the simplest combo is put a draw effect (Coiling Duckbill) on a rear-guard like (Pencil Squire, Hammsuke) then use any retire effect (Binoculus Tiger) to give you a strong attack and then get back the card you lost while still drawing you a card.

The main combo you are looking to get off is your break ride (Honorary Professor, Chatnoir) combined with Magic Scientist, Tester Fox too retire your Illusion Scientist, Researcher Fox so you can draw a ton of cards while either getting another Magic Scientist, Tester Fox too legion next turn and get more triggers back into deck or more Illusion Scientist, Researcher Fox's so that you can keep drawing and unfliping next turn.

    


Saturday, 22 November 2014

Seeking the mate Regalia Edtion!

Legion is coming out and it sure is powerful so her is my first legion deck tech on my latest deck Regalia's mixing the old Minerva with the new CEO Yggdrasil!


Cosmic Wisdom

Grade 0
Battle Maiden, Amenohoakari x1 Starter
Regalia of Far-sight, Clear Angel x4 Crit
Battle Maiden, Kukurihime x4 Crit
Regalia of Foredoom, Lot Angel x4 Draw
Regalia of Compassion, Eir x4 Heal

Grade 1
Ordain Owl x2
Goddess of Self-sacrifice, Kushinada x1
Cold Blast Regalia, Svalinn x3
Exorcism Regalia, Shiny Angel x4
Purification Regalia, Pure Angel x4


Grade 2
Twilight Regalia, Hesperis x3
Regalia of Fate, Norn x4
Midday Regalia, Hemera x4

Grade 3
Regalia of Wisdom, Angelica x2
Omniscience Regalia, Minerva x3
Cosmic Regalia, CEO Yggdrasil x3


With no real good Regalia Starter just yet Amenohoakari's ability to give you some extra soul charges during a game is good enough.

Battle Maiden, Kukurihime is a Critical trigger with a act skill place Kukurihime into soul chose a Genesis unit and give it +3k until end of turn.

Lot Angel is a Draw trigger with the auto skill when placed on the guard circle you may soul charge 1 card from the top of your deck.

Ordain Owl is a 6k grade 1 with the act skill place a grade 3 Regalia from your drop zone too the bottom of the deck and then chose a grade 3 Regalia vanguard and give it +5k power. The best part of Ordain's skill is that it stacks so as long as you have grade 3's in the drop zone you can keep using it!

Kushinada is a sentinel guard when placed on the guard circle you may discard a card and stop a card from being attack. This deck relays on having cards in the drop zone so I chose too run less Null guards.

Syalinn is a sentinel guard commonly referred too a quintet wall when she is placed on the guard circle you can counter blast 1 then place the top 5 cards from the top of your deck too the guard circle. Quintet walls work really well in decks that don't use many counter blasts like this one and its great for getting cards into the drop zone for legion.

Shiny Angel is a 7k grade 1 with the ability when placed on rearguard you may add up too 3 Regalia cards from your drop zone to your soul this very good for setting all your combo plays or refilling your soul with the cards you soul blasted last turn.

Pure Angel is a grade 1 7k with the auto skill when placed on rear guard you may counter blast 1 give your Regalia vanguard +5k power and the auto skill when you hit an opponents vanguard you may soul blast 3 if you pay the cost draw a card.  

Hesperis is a 9k grade 2 with the ability when soul blasted give your vanguard an auto skill when you an opponents vanguard you may retire a rearguard they control.

Norn is a 9k grade 2 with the ability when soul blasted she can give your Regalia vanguard + 5k power and this effect can stack she is also CEO Yggdrasil's legion mate!

Hermera is a 9k grade 2 with the ability when placed on rearguard you may add up too 3 Regalia cards from your drop zone to your soul this very good for setting all your combo plays or refilling your soul with the cards you soul blasted last turn.

Angelica is an 11k grade 3 with a Limit break 4 effect when you ride another grade 3or higher unit on top of her you can soul blast 3 and give that card plus 10k power and draw 2 cards. She also has the auto effect when attacking a vanguard you soul charge one card and she gains +1k power. Angelica is awesome for her break ride effect and you can stay on her early game and amass a huge soul.

Minerva is an 11k grade 3 with a re-standing Limit break 4 effect with the cost of 1 counter blast soul blast 3 and discard 3 cards which is costly but when she re-stands she gets +5k power and she also also becomes a 13k base when you have Angelica in soul. The reason I play Minerva in this deck is because you can soul blast Norn's with her re-stand cost which combined with Ordain owl she can reach some crazy numbers.

The great CEO Yggdrasil wow she is such an amazing card starting off she has legion with Regalia of Fate, Norn this is awesome to put your critical and heal triggers back into your deck. Yggdrasil's main ability is an auto ability when she attacks a vanguard while in legion you can soul blast 6 and if pay the cost she gets +1 Critical and your opponent can't guard with grade 1's or higher!! She also gets +3000 power when attacking a vanguard while boosted making it very easy combined with Norn and Ordain owl too make her a 50000 power attacker and since your opponent won't be able to null your attack she is amazing at ending the game.

    

How to use this Deck

Starting off the game your looking to ride to grade 1 with any Regalia unit even your quintet wall. when being attacked if you have any triggers in hand your going to want to use them to guard early too keep yourself low on damage. Once at grade 2 your going to want to start getting more aggressive so playing Norns and Hesperis so you can attack while letting you still guard with them to get them into the drop zone for your combo plays. Grade 3 is where your looking too either get defensive by riding Angelica then into Minerva or just riding Minerva and using either Hermera or Shiny angel to soul charge Angelica for the cross ride. If your ready too end the game riding Yggdrasil and using her legion skill is usually the best way to end the game since she can't be guarded with 1's or higher.

Combos and Tricks

Most of the decks combos come from soul blasting Hesperis too get free pluses then using either Hermera or Shiny angel to soul charge the cards you soul blasted back into soul.

Pure Angel is a great card early game that not only gives your vanguard a power boost making it hard to guard but also lets you soul blast Hesperis when you hit which can really turn a game you might be losing into a game you are suddenly winning.

One of the simplest combos in the deck is when you use a quintet wall and you hit a draw trigger you get a free soul charge it can it gives you so much free advantage.

Wrap up

I really like playing this deck it has a lot of synergy and the ability to put out some crazy powerful attacks. Right now this deck is one of the strongest till set 16 comes out then it will probably be too slow to keep with some of the other stronger legion decks.        




   

Saturday, 18 October 2014

Dragon Knight Deck Tech!



I have a soft spot for Dragon Knights since Character pack 1 burning valor came out I like them so much that I ran them at nations earlier this year but since then the deck has fallen behind the current meta. I have always liked a more controlling style rather then the faster burn versions of Dragon Knight deck and now since Darkness Dragon world is running rampant I thought I might bring back Dragon Knights to combat current set 4 meta.  

Knights of the Dropzone!


Monsters

Size 1
 
Dragon Knight, Maximilian x5 (Buddy)
Dragon Knight, El Quixote x3
Dragon Knight, Red Baron x2
Dragon Knight, Ryoma x3

Size 2

Dragon Knight, Richard x3
Dragon Knight, Nobunaga x3
Dragon Knight, Iwamoto x2

Size 3

Dragon knight, Napoleon x2
Dragon Knight, Geronimo x2

Spells

Blue Dragon Shield x4
Green Dragon Shield x2
Knightenergy x3
Cavalry Academy x2
Dragobond x3
Dragogenius x2
The Skies in your Hand x2

Items
Steel Fist, Dragoknuckle x3
Twin Dragonblades, Dragoanthem x2
 
Impacts
Dragon Cavalry Arts, Ultimate Smash x3


My Buddy Maxi could be one of the best cards in Buddyfight when placed he lets you revel a Dragon Knight from your hand and charge that card then draw a card basically Maximilian lets you Charge and draw twice in one turn sadly he isn't the best attacker but that won't stop him. Never be afraid to call another monster over Maximilian since once you use him he really isn't the best card for attacking.

Since this is a very gauge heavy deck it needs to run a few cards to help one of which is El Quixote when he hits the opponent with an attack you can put the top card of your deck into gauge "tip" when a card has put the top card of your deck into gauge you may look at the card before you gauge it this can will help you a lot when your trying to work out whats left in your deck.

Red Baron is such a useful card the move ability lets you change when he is just before you or your opponent attacks. He also combos with Dragobond if you cast before moving Red Baron to the center he will live an a attack and heal you for 2 hp also if you move him to the center you can cast The Skies in your hand to save both Red Baron and your hit points.

 All the combos Ryoma cost 1 gauge to play and when he enters the field you may return another Dragon Knight to hand letting you bounce cards back to your hand after using their effects like Maximilian or Iwamoto.


So in Buddyfight a size 2 monster with 2 critical and 4000 power and defense is already a good card but when you have 4 or more Dragon Knights in the drop zone Richard "POWERS UP" and becomes a whooping 8000 power and defense monster.

Nobunaga is always a scary card with his 4 critical he forces your opponent to either take 4 damage or let you fill up gauge.

Iwamoto's Surprise attack skill lets you destroy an opponents monster as long as you control another Dragon Knight on the field also his 3 critical is also awesome.

Napoleon is one of the new cards Dragon Knights got in set 4 and OMG he is so good for 3 gauge you may call a size 2 Dragon Knight from your drop zone to field by paying its call cost and while Napoleon is on the field that card is counted as a size 0. The main targets for Napoleons skill in this deck are Richard and Iwamoto depending on if you need to clear the field with Iwamoto's skill or defend your center with Richard.

When it comes to Size 3 monster Geronimo might be one of the scariest of them all with 7000 defense and 1000 attack plus another 1000 attack for each card in your drop zone with Dragon Knight in its name which means most of the time he as almost 11000 attack but that still not the end to how awesome this guy is he as has soulguard so you can spend one soul to save him from being destroyed and the ability to double attack.
 

Dragon Shields are a must play in any dragon world deck in this list I chose to play 4 blue over more green because the deck is so gauge heavy.

 Knightenergy can be used to beat high defense monsters or saving your monster from your opponents and since it is a dragon knight spells Maximilian can charge it with his ability.

Very match up deepened Cavalry Academy is great to make your knights stronger but if not needed you can also charge it with Maximilian. Also it should be noted that Cavalry Academy dose count to your required dragon knights when casting your impact so you can cast it while having 1 size 3 and 1 Cavalry Academy.

Whenever your opponent is trying to destroyed or bonce your monster you may cast Dragobond which will save it while giving you 2 life. You can also you this card before moving a monster to the center and still get Dragobond effects.

Dragogenius is used to draw cards during the late game.

The Skies in your Hand is great to fix your field after using cards like Maximilian or Iwamoto.

The man weapon for this deck Steel fist, Dragonknuckle helps you get gauge and you can use its ability in get rid off monsters in the center.

Twin Dragonblades, Dragothem is a nice backup weapon that can be awesome for getting rid of defense monsters with soul guard.

Might be very costly at 4 gauge but Dragon Cavalry Arts, Ultimate Smash is an amazing impact not only clearing your opponents field but also dealing 3 damage its great for keeping ahead your your opponent.

What To gauge!

When you have Maximilian in your hand its always better to charge your non-dragon knight cards so the you can use his skill to charge your extra knights. Don't be afraid to charge impacts since they are more of a late game card.

Side boarding!

Side boarding is always going to be meta depended but some strong cards will always be

 Final notes

Even though playing burn knights may be faster this decks gives your more plays letting you choose between offense and defense from turn to turn. One of your hardest choices is going to be chose what size 3 to play and when if you think you can win the game go for Napoleon since when you bring back Nobunaga you have 7 critical not including your weapon Geronimo is better if you need to defend or clear the field.

Ps: "It’s not a cat! I told you it’s a TIGER!"