Showing posts with label Fighter's Collection 2014. Show all posts
Showing posts with label Fighter's Collection 2014. Show all posts

Sunday, 26 October 2014

Fighter's Collection 2014 Deck lists part 3!

Here is part 3 of my Fighter's Collection 2014 Deck lists and just a reminder these are just quick builds you can try before you decide on your final builds!


Discarding 4 Dayz
Grade 0
Stealth Beast, Kuroko x2 Starter
Stealth Dragon, Kurogane x4 Crit
Stealth Beast, Tobihiko x4 Crit
Stealth Fiend, Ohtsuzura x4 Draw
Stealth Fiend, Zashikihime x4 Heal

Grade 1
Stealth Beast, Mijingakure x4
Stealth Dragon, Dreadmaster x4
Tempest Stealth Rogue, Fuuki x3
Stealth Rogue of the Night, Sakurafubuki x2

Grade 2
Stealth Beast, Tamahagane x4
Stealth Rogue of a Thousand Blades, Oborozakura x4
Stealth Dragon, Kokujyo x3

Grade 3
Shura Stealth Dragon, Kujikiricongo x4
Shura Stealth Dragon, Yozakuracongo x4

Yozakuracongo adds more power to Nubatama letting you bind more cards from your opponents hand is really strong and combined with your starter and a bit of  luck you can make your opponent discard 5-6 cards in one turn losing that many cards before guarding is going to be hard to come back from.


Sneaky Ninjas
Grade 0
Stealth Rogue of Body Replacement, Kokuenmaru x1 Starter
Stealth Beast, Cat Devil x4 Crit
Dirk Stealth Rogue, Yaiba x4 Crit
Fox Tamer, Izuna x4 Crit
Stealth Fiend, Yukihime x4 Heal

Grade 1
Stealth Beast, Leaves Mirage x4
Stealth Rogue of Silence, Shijimamaru x4
Stealth Fiend, Oboro Cart x4
Stealth Beast, Deathly Dagger x2

Grade 2
Stealth Beast, Bloody Mist x4
Stealth Beast, White Mane x4
Stealth Beast, Chain Geek x3

Grade 3
Covert Demonic Dragon, Kagura Bloome x4
Covert Demonic Dragon, Kasumi Rouge x4

Murakumo has always had some really cool defensive vanguards and Kasumi might just be the best one they had made so far being able to call extra cards to the guard circle from the deck is an amazing ability giving you extra guard when you need it and also thinning the deck. He also has the ability to call out more attackers from the deck witch will also help with deck thinning.


Bringing Out The Big Guns
Grade 0
Spark Kid Dragoon x1 Starter
Eradicator, Blue Gem Carbuncle x4 Draw
Eradicator, Dragon Mage x4 Draw
Eradicator, Yellow Gem Carbuncle x4 Crit
Worm Toxin Eradicator, Seiobo x4 Heal

Grade 1
Eradicator Wyvern Guard, Guld x4
Deadly Eradicator, Ouei x4
Eradicator, Demolition Dragon x3
Ceremonial Bonfire Eradicator, Castor x3

Grade 2
Supreme Army Eradicator, Zuitan x4
Eradicator, Spark Rain Dragon x4
Fiendish Sword Eradicator, Cho-Ou x3

Grade 3
Eradicator, Ignition Dragon x4
Eradicator, Twin Thunder Dragon x4

Your opponent better have a null when you use Twin Thunder Dragons ability or your going to win the game in one devastating +2 Critical attack. Playing a lot of draws and unflippers should let you use Twin Thunder ability more then once and saving your rear guards to guard from hand should help you too survive longer while not losing too much when you blow up the entire field.


Blue Galaxy
Grade 0
Blaujunger x1 Starter
Red Lightning x4 Crit
Schones Wetter x4 Crit
Schnee Regen x4 Draw
Regenbogen x4 Heal

Grade 1
Blau Dunkelheit x4
Blaupanzer x4
Blade Arm Leprechaun x2
Clay-doll Mechanic x4

Grade 2
Blaukluger x4
Mars Blaukluger x4
Jupiter Blaukluger x4

Grade 3
Stern Blaukluger x3
Galaxy Blaukluger x2
Merkur Blaukluger x2

Merkur Blaukuger is best used to for a finale push in the late game sadly Galaxy Blaukuger dose a much better job at winning you the game. The main problem with Merkur is that the grade 2 12k attacker isn't a Blaukluger maybe when they make more Blaukluger support Merkur might get better.


MORIKAWA!
Grade 0
Star-vader, Worldline Dragon x1 Starter
Star-vader, Meteor Liger x4 Crit
Star-vader, Sparkdoll x4 Crit
Star-vader, Nebula Captor x4 Draw
Star-vader, Stellar Garage x4 Heal

Grade 1
Barrier Star-vader, Promethium x4
Engraving Star-vader, Praseodymium x4
Star-vader, Ruin Magician x4
Opener of Dark Gates x1

Grade 2
Unrivaled Star-vader, Radon x4
Star-vader, Mobius Breath Dragon x4
Star-vader, Colony Maker x1

Grade 3
Star-vader, "Яeverse" Cradle x1
Edict Star-vader, Halcion x4
Broken Heart Jewel Knight, Ashlei "Яeverse"  x1
Silver Thorn Dragon Queen, Luquier "Яeverse" x1
Deadliest Beast Deity, Ethics Buster "Яeverse"  x1
Eradicator, Vowing Saber Dragon "Яeverse" x1
Maiden of Venus Trap "Яeverse" x1
School Punisher, Leo-pald "Яeverse" x1

One of the best decks to come out of Fighter's Collection 2014 Halcion is insane not only is it a brand new way to play link joker the ability to use your grade 3's as 5k guards would be broken enough but the fact you can use them as interceptors and boosters is amazing.   

Tuesday, 21 October 2014

Fighter's Collection 2014 Deck lists part 1!

Fighter's Collection 2014 comes out November 7th to get everyone ready I am going to try and make deck lists for all of the new decks that come from Fighter's Collection 2014. These are just basic lists you should take them and build them to your style.


Holly's Musketeers
Grade 0
Broccolini Musketeer, Kirah x1 Starter
Blue Rose Musketeer, Ernst  x4 Stand
Hibiscus Musketeer, Hanah x4 Heal
Night Queen Musketeer, Daniel x4 Crit
Chestnut Bullet  x4 Crit

Grade 1
Red Rose Musketeer, Antonio  x4
Water Lily Musketeer, Ruth x4
Lily of the Valley Musketeer, Rebecca  x4
Tulip Musketeer, Mina x2

Grade 2
Pansy Musketeer, Sylvia x4
Lily of the Valley Musketeer, Kaivant x3
Cherry Blossom Musketeer, Augusto  x4

Grade 3
Black Lily Musketeer, Hermann x4
Holly Musketeer, Elvira x4

Holly adds a lot of much needed pressure to the Musketeers late game but other then Holly this is just a very standard list build to push your opponent at all times. You do lose the ability to shuffle your nulls back into your deck with this list but you won't need it since the build is much faster.




University of Eggxcellence  Grade 0
Acorn Master x1 Starter
Eraser Alpaca  x4 Stand
Alarm Chicken  x2 Stand
Holder Hedgehog x4 Crit
Triangle Cobra x2 Crit
Dictionary Goat x4 Heal

Grade 1
Cable Sheep x4
Coiling Duckbill x3
Tank Mouse x3
Soft Tank Sloth x2
Stamp Sea Otter x2

Grade 2
Binoculus Tiger x4
Geograph Giant x2
Compass Lion x3
Lamp Camel x2

Grade 3
Honorary Professor, Chatnoir x4
Sage's Egg, Minette x3
School Punisher, Leo-pald "Яeverse" x1

Minette doesn't really stand out that much but he still is a very strong card a more consistent draw engine is what great nature needs to keep up with the other meta decks but other then that Leo Reverse is a much stronger grade 3. If you don't have any Stamp Sea Otters then adding 1 Tank Mouse and 1 Soft Tank Sloth



Straight Jamming
Grade 0
Machining Worker Ant x1 Starter
Machining Scorpion x4 Crit
Sharp Nail Scorpio x4 Crit
Machining Cicada x4 Stand
Machining Bombyx x4 Heal

Grade 1
Paralyze Madonna x4
Machining Caucasus x3
Machining Hornet x4
Machining Locust x3

Grade 2
Machining Red Soldier x4
Machining Mantis x4
Machining Armor Beetle x3

Grade 3
Machining Warsickle x4
Unrivaled Blade Rogue, Cyclomatooth x4

Get ready for frustration Warsickle's reign of terror is almost here not being able to attack with your vanguard for multiple turns is broken. This deck is very simple just push your opponent to 4-5 damage then keep them at rest till they can't guard anymore.



Demetrius + Maelstrom = 5?
Grade 0
Blue Storm Cadet, Marios  x1 Starter
Blue Storm Soldier, Kitchen Sailor x4 Heal
Blue Storm Battle Princess, Doria x2 Draw
Blue Storm Soldier, Missile Trooper x3 Crit
Mass Production Sailor x7 Stand

Grade 1
Blue Storm Marine General, Hermes x4
Wheel Assault x4
Emerald Shield, Paschal x4
Mercenary Brave Shooter x2

Grade  2
Blue Storm Marine General, Gregorios  x4
Tidal Assault x4
Storm Rider, Basil x3

Grade 3
Blue Storm Marine General, Demetrius x4
Blue Storm Karma Dragon, Maelstrom "Яeverse"  x4

This could be one of the best break rides in the game the synergy it adds to Maelstrom Reverse is just crazy. If your opponent guards your attack you can draw 3 cards and retire 2 of their units this should put you so far ahead in the game that it would almost be impossible to catch up.