Sunday 26 October 2014

Fighter's Collection 2014 Deck lists part 3!

Here is part 3 of my Fighter's Collection 2014 Deck lists and just a reminder these are just quick builds you can try before you decide on your final builds!


Discarding 4 Dayz
Grade 0
Stealth Beast, Kuroko x2 Starter
Stealth Dragon, Kurogane x4 Crit
Stealth Beast, Tobihiko x4 Crit
Stealth Fiend, Ohtsuzura x4 Draw
Stealth Fiend, Zashikihime x4 Heal

Grade 1
Stealth Beast, Mijingakure x4
Stealth Dragon, Dreadmaster x4
Tempest Stealth Rogue, Fuuki x3
Stealth Rogue of the Night, Sakurafubuki x2

Grade 2
Stealth Beast, Tamahagane x4
Stealth Rogue of a Thousand Blades, Oborozakura x4
Stealth Dragon, Kokujyo x3

Grade 3
Shura Stealth Dragon, Kujikiricongo x4
Shura Stealth Dragon, Yozakuracongo x4

Yozakuracongo adds more power to Nubatama letting you bind more cards from your opponents hand is really strong and combined with your starter and a bit of  luck you can make your opponent discard 5-6 cards in one turn losing that many cards before guarding is going to be hard to come back from.


Sneaky Ninjas
Grade 0
Stealth Rogue of Body Replacement, Kokuenmaru x1 Starter
Stealth Beast, Cat Devil x4 Crit
Dirk Stealth Rogue, Yaiba x4 Crit
Fox Tamer, Izuna x4 Crit
Stealth Fiend, Yukihime x4 Heal

Grade 1
Stealth Beast, Leaves Mirage x4
Stealth Rogue of Silence, Shijimamaru x4
Stealth Fiend, Oboro Cart x4
Stealth Beast, Deathly Dagger x2

Grade 2
Stealth Beast, Bloody Mist x4
Stealth Beast, White Mane x4
Stealth Beast, Chain Geek x3

Grade 3
Covert Demonic Dragon, Kagura Bloome x4
Covert Demonic Dragon, Kasumi Rouge x4

Murakumo has always had some really cool defensive vanguards and Kasumi might just be the best one they had made so far being able to call extra cards to the guard circle from the deck is an amazing ability giving you extra guard when you need it and also thinning the deck. He also has the ability to call out more attackers from the deck witch will also help with deck thinning.


Bringing Out The Big Guns
Grade 0
Spark Kid Dragoon x1 Starter
Eradicator, Blue Gem Carbuncle x4 Draw
Eradicator, Dragon Mage x4 Draw
Eradicator, Yellow Gem Carbuncle x4 Crit
Worm Toxin Eradicator, Seiobo x4 Heal

Grade 1
Eradicator Wyvern Guard, Guld x4
Deadly Eradicator, Ouei x4
Eradicator, Demolition Dragon x3
Ceremonial Bonfire Eradicator, Castor x3

Grade 2
Supreme Army Eradicator, Zuitan x4
Eradicator, Spark Rain Dragon x4
Fiendish Sword Eradicator, Cho-Ou x3

Grade 3
Eradicator, Ignition Dragon x4
Eradicator, Twin Thunder Dragon x4

Your opponent better have a null when you use Twin Thunder Dragons ability or your going to win the game in one devastating +2 Critical attack. Playing a lot of draws and unflippers should let you use Twin Thunder ability more then once and saving your rear guards to guard from hand should help you too survive longer while not losing too much when you blow up the entire field.


Blue Galaxy
Grade 0
Blaujunger x1 Starter
Red Lightning x4 Crit
Schones Wetter x4 Crit
Schnee Regen x4 Draw
Regenbogen x4 Heal

Grade 1
Blau Dunkelheit x4
Blaupanzer x4
Blade Arm Leprechaun x2
Clay-doll Mechanic x4

Grade 2
Blaukluger x4
Mars Blaukluger x4
Jupiter Blaukluger x4

Grade 3
Stern Blaukluger x3
Galaxy Blaukluger x2
Merkur Blaukluger x2

Merkur Blaukuger is best used to for a finale push in the late game sadly Galaxy Blaukuger dose a much better job at winning you the game. The main problem with Merkur is that the grade 2 12k attacker isn't a Blaukluger maybe when they make more Blaukluger support Merkur might get better.


MORIKAWA!
Grade 0
Star-vader, Worldline Dragon x1 Starter
Star-vader, Meteor Liger x4 Crit
Star-vader, Sparkdoll x4 Crit
Star-vader, Nebula Captor x4 Draw
Star-vader, Stellar Garage x4 Heal

Grade 1
Barrier Star-vader, Promethium x4
Engraving Star-vader, Praseodymium x4
Star-vader, Ruin Magician x4
Opener of Dark Gates x1

Grade 2
Unrivaled Star-vader, Radon x4
Star-vader, Mobius Breath Dragon x4
Star-vader, Colony Maker x1

Grade 3
Star-vader, "Яeverse" Cradle x1
Edict Star-vader, Halcion x4
Broken Heart Jewel Knight, Ashlei "Яeverse"  x1
Silver Thorn Dragon Queen, Luquier "Яeverse" x1
Deadliest Beast Deity, Ethics Buster "Яeverse"  x1
Eradicator, Vowing Saber Dragon "Яeverse" x1
Maiden of Venus Trap "Яeverse" x1
School Punisher, Leo-pald "Яeverse" x1

One of the best decks to come out of Fighter's Collection 2014 Halcion is insane not only is it a brand new way to play link joker the ability to use your grade 3's as 5k guards would be broken enough but the fact you can use them as interceptors and boosters is amazing.   

Friday 24 October 2014

Fighter's Collection 2014 Deck lists part 2!

So part 2 of my Fighter's Collection 2014 Deck lists just a reminder these are just quick builds you can try before you decide on your final build!


Bounce House
Grade 0
Duo Lovers Singer, Darling x1 Starter
Duo Grampus Turn, Shannon x4 Crit
Duo Pride Crown, Madeira x4 Crit
PR♥ISM-Miracle, Canary x1 Crit
Duo Lamplight Melody, Tigris x3 Draw
Duo Tropical Healer, Medjerda x4 Heal

Grade 1
PR♥ISM-Duo, Aria x4
Duo Beast Ear, Lu Lu x4
Duo Pretty Horn, Ural x2
Library Madonna, Rion x2
PR♥ISM-Duo, Yarmouk x2

Grade 2
Duo Kelpie Jockey, Syr Darya x4
Duo Mini Heart, Rhone x3
Duo White Crystal, Ricca x4

Grade 3
Duo Delicious Girl, Chao x4
Duo Stage Storm, Iori x2
Duo Temptation, Reit x2

Chao adds another fun grade 3 to the Duo line up but sadly she has no synergy with the Duo breakride. Still she gives you some more options for late game and being able to spam powers ups or unflipping is always fun.


The Lord and his Swordsman
Grade 0
Skeleton Assault Troops Captain x1
Ghoul Cannonball x4 Crit
Rough Seas Banshee x4 Crit
Knight Spirit x3
Hades Steersman x1 Stand
Doctor Rouge x4 Heal
Chappie the Ghostie x1

Grade 1
Gust Jinn x4
Deadly Nightmare x2
Samurai Spirit x2
Dandy Guy, Romario x2
Sea Strolling Banshee x3

Grade 2
Three Star Chef, Pietro x3
Skeleton Swordsman x1
Ruin Shade x3
Dragon Corrode, Corrupt Dragon x2

Commodore Blueblood x2

Grade 3
Lord of the Seven Seas, Nightmist x4
Drift Ice Swordsman, Nightsnow x4

This is a really fun deck Nightsnow gives you the ability to ride multiple times in one turn which lets you ride a breakride and then ride again in the same turn making lots of broken combos.


Miracle Bunny
Grade 0
Silver Thorn Beast Tamer, Emile x1 Starter
Poison Juggler x4 Crit
Dynamite Juggler x2 Crit
Skyhigh Walker x4 Stand
Hoop Magician x2 Stand
Popcorn Boy x4 Heal
 
Grade 1
Silver Thorn Hypnos, Lydia x4
Silver Thorn Assistant, Zelma x4
Silver Thorn Beast Tamer, Ana x3
Silver Thorn Assistant, Irina x3

















Grade 2
Silver Thorn, Upright Lion x4Silver Thorn Beast Tamer, Maricica x3
Silver Thorn Marionette, Lillian x4

Grade 3
Miracle Pop, Eva x4
Bunny Queen Beast Tamer x4

The Bunny Queen really lets you power up Upright lion by calling out multiple units with her skill and with the right field setup you can very easy get Lion to 21k power. Also Bunny Queen is placed she also lets you add one card to soul which can help you find your combo cards.


Field Goal
Grade 0
Mecha Trainer x1 Starter
Silence Joker x4 Crit
Sonic Breaker x4 Crit
Cheerful Lynx x4 Draw
Cheer Girl, Tiara x4 Heal

Grade 1
Wonder Boy x4
Reckless Express x2
Dudley Phantom x1
Dudley Dan x1
Cheer Girl, Marilyn x4

Grade 2
Dudley Mason x4
Highspeed, Brakki x4
Devil Summoner x3

Grade 3
Bad End Dragger x4
Demonic Lord, Dudley Lucifer x4
Juggernaut Maximum x2

Lucifer gives you another way to play spike brothers that focuses more on setting up for a final push and the best part of his skill is if you get a Dudley unit from your trigger check you can then place in on the field and attack again making it a lot harder for your opponent to guard.


True Fear
Grade 0
Devil in Shadow x1 Starter
Amon's Follower, Cruel Hand x4 Crit
Dark Knight of Nightmareland x4 Crit
Blitzritter x1 Crit
Hysteric Shirley x3 Draw

Amon's Follower, Hell's Trick x4 Heal

Grade 1
Amon's Follower, Vlad Specula x4
Dimension Creeper x4
Doreen the Thruster x4
Yellow Bolt x2

Grade 2
Demon of Aspiration, Amon x4
Dark Soul Conductor x3
Emblem Master x4

Grade 3
King of Masks, Dantarian x4
Echo of Nemesis x4

One of the highlights from Fighter's Collection 2014 Echo of Nemesis is a ridiculously powerful card combined with Dantarian and Criticals triggers having to guard a vanguard without using nulls is hard enough but then you have to guard 2 powered up rear guards this combo is going to end a lot of games.

Tuesday 21 October 2014

Fighter's Collection 2014 Deck lists part 1!

Fighter's Collection 2014 comes out November 7th to get everyone ready I am going to try and make deck lists for all of the new decks that come from Fighter's Collection 2014. These are just basic lists you should take them and build them to your style.


Holly's Musketeers
Grade 0
Broccolini Musketeer, Kirah x1 Starter
Blue Rose Musketeer, Ernst  x4 Stand
Hibiscus Musketeer, Hanah x4 Heal
Night Queen Musketeer, Daniel x4 Crit
Chestnut Bullet  x4 Crit

Grade 1
Red Rose Musketeer, Antonio  x4
Water Lily Musketeer, Ruth x4
Lily of the Valley Musketeer, Rebecca  x4
Tulip Musketeer, Mina x2

Grade 2
Pansy Musketeer, Sylvia x4
Lily of the Valley Musketeer, Kaivant x3
Cherry Blossom Musketeer, Augusto  x4

Grade 3
Black Lily Musketeer, Hermann x4
Holly Musketeer, Elvira x4

Holly adds a lot of much needed pressure to the Musketeers late game but other then Holly this is just a very standard list build to push your opponent at all times. You do lose the ability to shuffle your nulls back into your deck with this list but you won't need it since the build is much faster.




University of Eggxcellence  Grade 0
Acorn Master x1 Starter
Eraser Alpaca  x4 Stand
Alarm Chicken  x2 Stand
Holder Hedgehog x4 Crit
Triangle Cobra x2 Crit
Dictionary Goat x4 Heal

Grade 1
Cable Sheep x4
Coiling Duckbill x3
Tank Mouse x3
Soft Tank Sloth x2
Stamp Sea Otter x2

Grade 2
Binoculus Tiger x4
Geograph Giant x2
Compass Lion x3
Lamp Camel x2

Grade 3
Honorary Professor, Chatnoir x4
Sage's Egg, Minette x3
School Punisher, Leo-pald "Яeverse" x1

Minette doesn't really stand out that much but he still is a very strong card a more consistent draw engine is what great nature needs to keep up with the other meta decks but other then that Leo Reverse is a much stronger grade 3. If you don't have any Stamp Sea Otters then adding 1 Tank Mouse and 1 Soft Tank Sloth



Straight Jamming
Grade 0
Machining Worker Ant x1 Starter
Machining Scorpion x4 Crit
Sharp Nail Scorpio x4 Crit
Machining Cicada x4 Stand
Machining Bombyx x4 Heal

Grade 1
Paralyze Madonna x4
Machining Caucasus x3
Machining Hornet x4
Machining Locust x3

Grade 2
Machining Red Soldier x4
Machining Mantis x4
Machining Armor Beetle x3

Grade 3
Machining Warsickle x4
Unrivaled Blade Rogue, Cyclomatooth x4

Get ready for frustration Warsickle's reign of terror is almost here not being able to attack with your vanguard for multiple turns is broken. This deck is very simple just push your opponent to 4-5 damage then keep them at rest till they can't guard anymore.



Demetrius + Maelstrom = 5?
Grade 0
Blue Storm Cadet, Marios  x1 Starter
Blue Storm Soldier, Kitchen Sailor x4 Heal
Blue Storm Battle Princess, Doria x2 Draw
Blue Storm Soldier, Missile Trooper x3 Crit
Mass Production Sailor x7 Stand

Grade 1
Blue Storm Marine General, Hermes x4
Wheel Assault x4
Emerald Shield, Paschal x4
Mercenary Brave Shooter x2

Grade  2
Blue Storm Marine General, Gregorios  x4
Tidal Assault x4
Storm Rider, Basil x3

Grade 3
Blue Storm Marine General, Demetrius x4
Blue Storm Karma Dragon, Maelstrom "Яeverse"  x4

This could be one of the best break rides in the game the synergy it adds to Maelstrom Reverse is just crazy. If your opponent guards your attack you can draw 3 cards and retire 2 of their units this should put you so far ahead in the game that it would almost be impossible to catch up.

Saturday 18 October 2014

Dragon Knight Deck Tech!



I have a soft spot for Dragon Knights since Character pack 1 burning valor came out I like them so much that I ran them at nations earlier this year but since then the deck has fallen behind the current meta. I have always liked a more controlling style rather then the faster burn versions of Dragon Knight deck and now since Darkness Dragon world is running rampant I thought I might bring back Dragon Knights to combat current set 4 meta.  

Knights of the Dropzone!


Monsters

Size 1
 
Dragon Knight, Maximilian x5 (Buddy)
Dragon Knight, El Quixote x3
Dragon Knight, Red Baron x2
Dragon Knight, Ryoma x3

Size 2

Dragon Knight, Richard x3
Dragon Knight, Nobunaga x3
Dragon Knight, Iwamoto x2

Size 3

Dragon knight, Napoleon x2
Dragon Knight, Geronimo x2

Spells

Blue Dragon Shield x4
Green Dragon Shield x2
Knightenergy x3
Cavalry Academy x2
Dragobond x3
Dragogenius x2
The Skies in your Hand x2

Items
Steel Fist, Dragoknuckle x3
Twin Dragonblades, Dragoanthem x2
 
Impacts
Dragon Cavalry Arts, Ultimate Smash x3


My Buddy Maxi could be one of the best cards in Buddyfight when placed he lets you revel a Dragon Knight from your hand and charge that card then draw a card basically Maximilian lets you Charge and draw twice in one turn sadly he isn't the best attacker but that won't stop him. Never be afraid to call another monster over Maximilian since once you use him he really isn't the best card for attacking.

Since this is a very gauge heavy deck it needs to run a few cards to help one of which is El Quixote when he hits the opponent with an attack you can put the top card of your deck into gauge "tip" when a card has put the top card of your deck into gauge you may look at the card before you gauge it this can will help you a lot when your trying to work out whats left in your deck.

Red Baron is such a useful card the move ability lets you change when he is just before you or your opponent attacks. He also combos with Dragobond if you cast before moving Red Baron to the center he will live an a attack and heal you for 2 hp also if you move him to the center you can cast The Skies in your hand to save both Red Baron and your hit points.

 All the combos Ryoma cost 1 gauge to play and when he enters the field you may return another Dragon Knight to hand letting you bounce cards back to your hand after using their effects like Maximilian or Iwamoto.


So in Buddyfight a size 2 monster with 2 critical and 4000 power and defense is already a good card but when you have 4 or more Dragon Knights in the drop zone Richard "POWERS UP" and becomes a whooping 8000 power and defense monster.

Nobunaga is always a scary card with his 4 critical he forces your opponent to either take 4 damage or let you fill up gauge.

Iwamoto's Surprise attack skill lets you destroy an opponents monster as long as you control another Dragon Knight on the field also his 3 critical is also awesome.

Napoleon is one of the new cards Dragon Knights got in set 4 and OMG he is so good for 3 gauge you may call a size 2 Dragon Knight from your drop zone to field by paying its call cost and while Napoleon is on the field that card is counted as a size 0. The main targets for Napoleons skill in this deck are Richard and Iwamoto depending on if you need to clear the field with Iwamoto's skill or defend your center with Richard.

When it comes to Size 3 monster Geronimo might be one of the scariest of them all with 7000 defense and 1000 attack plus another 1000 attack for each card in your drop zone with Dragon Knight in its name which means most of the time he as almost 11000 attack but that still not the end to how awesome this guy is he as has soulguard so you can spend one soul to save him from being destroyed and the ability to double attack.
 

Dragon Shields are a must play in any dragon world deck in this list I chose to play 4 blue over more green because the deck is so gauge heavy.

 Knightenergy can be used to beat high defense monsters or saving your monster from your opponents and since it is a dragon knight spells Maximilian can charge it with his ability.

Very match up deepened Cavalry Academy is great to make your knights stronger but if not needed you can also charge it with Maximilian. Also it should be noted that Cavalry Academy dose count to your required dragon knights when casting your impact so you can cast it while having 1 size 3 and 1 Cavalry Academy.

Whenever your opponent is trying to destroyed or bonce your monster you may cast Dragobond which will save it while giving you 2 life. You can also you this card before moving a monster to the center and still get Dragobond effects.

Dragogenius is used to draw cards during the late game.

The Skies in your Hand is great to fix your field after using cards like Maximilian or Iwamoto.

The man weapon for this deck Steel fist, Dragonknuckle helps you get gauge and you can use its ability in get rid off monsters in the center.

Twin Dragonblades, Dragothem is a nice backup weapon that can be awesome for getting rid of defense monsters with soul guard.

Might be very costly at 4 gauge but Dragon Cavalry Arts, Ultimate Smash is an amazing impact not only clearing your opponents field but also dealing 3 damage its great for keeping ahead your your opponent.

What To gauge!

When you have Maximilian in your hand its always better to charge your non-dragon knight cards so the you can use his skill to charge your extra knights. Don't be afraid to charge impacts since they are more of a late game card.

Side boarding!

Side boarding is always going to be meta depended but some strong cards will always be

 Final notes

Even though playing burn knights may be faster this decks gives your more plays letting you choose between offense and defense from turn to turn. One of your hardest choices is going to be chose what size 3 to play and when if you think you can win the game go for Napoleon since when you bring back Nobunaga you have 7 critical not including your weapon Geronimo is better if you need to defend or clear the field.

Ps: "It’s not a cat! I told you it’s a TIGER!"

Sunday 12 October 2014

Ladis the Tyrant deck list

Just a basic ancient world deck list planning to test for nats!



Impact
Evil Crusher, Steel Dragon Barrage! x2

Spells
Divine Dragon Creation x4
Dragon Emperor Legend x4
Makings of a Great Dragon x4
Rise & Fall of Dragons x2
Wrath Trigger x4
Dragon Dreams x3
Dragon Outlaw x3 

Size 1
Fortune Dragon, Forbolka x3
Feather Dragon, Talwar x3

Size 2
Rock Dragon Emperor, Vragos x2
Ice Dragon Emperor, Glacies x4
Ice Dragon, Knoke-isle x4











Size 3
Dimensional Demonic Dragon, Ladis the Tyrant x4
Gold Dragon, Abend x2

The basic idea behind this deck is a more controlling deck to deal with the upcoming aggressive / burn meta.

Depending on how this list goes in testing I might update this deck with a full tech.

Saturday 11 October 2014

Blue/Green SAO Deck Tech


Sword art online is a really strong deck right now in the English meta but newer players are having a hard time finding set 1 cards since they are out of print so I went though set 2 too see if i could build a deck just using set 2 cards. Here is my results a very competitive Blue/Green list with a lot early game synergy and a lot of strong late game level 3's.

"Kirito and Suguha play a card game"


0's 15
Kirito in "Flower Garden" x4
Yui, Memories Regained x2
Kazuto, Challenging "ALO" x2
Kirito, Waiting Out Rain  x2
Suguha, Supprorting Big Brother x3
"Veteran Player" Leafa x2

1's 13
Kirito, "Spriggan" Youth x3
Kirito, Unwavering Determination x2
"The Seed" x3
Suguha, Kirito's Little Sister x3
Leafa, Girl of Virtual World x2

2's 6
Kazuto, Encounter with MMO x4
Leafa, "Sylph" Expert x2

3's 8
Kirito, "Dual Wield" Demon x3
"Navigation Pixie" Yui x2
Leafa & Suguha, Virtual And Reality x3

Climax
Fairy Dance x2
Memory of Last Night x 3
Reunion with Yui x3

Level 0 Game


Kirito in "Flower Garden" has the ability when reversed if have 1 or fewer other avatar characters on the field you can place him to stock.


Yui, Memories Regained is a +500 power assist on your opponent's to all your other characters. With the ability pay 1 stock rest 2 characters when you use accelerate you may pay cost and place the top card of your clock in the waiting room.



Kazuto, Challenging "ALO" has the ability you may pay 1 when your other character attacks and they "auto when opponent's character becomes reversed put it on the bottom of the deck.


Kirito, Waiting Out Rain when he attacks you choose 1 of your other characters they gain +1 level and +1000 power until end of turn.


Suguha, Supprorting Big Brother has "Bond" with Kirito, Unwavering Determination and "Change" pay 1 stock and discard 1 card from your hand then place her into the waiting room at the start of climax phase, you may pay cost and place Suguha, Kirito's Little Sister in the same slot.


"Veteran Player" Leafa is a 3500 power with the downside you can play climax cards from hand.

Level 1 Game


Kirito, "Spriggan" Youth has "Bond" with "Asuna, Inside the Bird Cage" and "Brainstorm" pay 1 rest 2 characters mill the top 4 cards of your deck for each climax search your deck for 1 character and add it to your hand.



Kirito, Unwavering Determination is a 4000 power character that gets + 2000 power as long as you have 5 or more cards in hand and "Accelerate" place the top card of your deck into clock and return 1 "The Seed" from the waiting room to your hand.


"The Seed" is a level 1 "Counter" event that for no cost gives 1 of your characters +2000 power until end of turn.


Suguha, Kirito's Little Sister has the ability pay 1 stock and place the top card of your deck in to clock when the climax Memory of Last Night is placed in the climax zone and this card is in the front row, you may pay cost and search your deck for 1 level 1 or less character and put in a slot on the stage that character gets +1000 power until end of turn.


Leafa, Girl of Virtual World is a 6000 power level one with the downside when played from hand you must rest 1 character with the "Avatar" keyword.

Level 2 Game

  
Kazuto, Encounter with MMO has "Change" pay 1 discard 1 and place him into the waiting room at the start of climax phase you mat pay cost if you do place 1 Kirito, "Dual Wield" Demon from the waiting room to same slot.


Leafa, "Sylph" Expert is a +1000 power assist for all your other characters and the ability pay 1 rest this card when 1 of your characters is reversed in a battle it gains "Character Encore".

Level 3 Game


Kirito, "Dual Wield" Demon has a "Heal" when placed from hand or from "Change" and can re-stand if you are level 3 and there are 6 cards in your clock by paying 3 stock and discarding 2 cards from hand.

 
"Navigation Pixie" Yui when placed you may draw 2 and discard 1 card from hand and a climax combo with Reunion with Yui when you place it in the climax zone you may pay 1 if you have 2 or more characters in the front row choose 1 level 3 or lower character in your opponents front row and place it on the bottom of their deck.


Leafa & Suguha, Virtual And Reality  has "Heal" when placed from hand and a climax combo with Fairy Dance when this card attacks and Fairy Dance is in the climax zone you may pay 1 stock and search your deck for up to 2 characters and put them in your hand.

Climax's
 

Fairy Dance when placed you choose 1 character it gains +2000 power and +1soul and draw a card.


Memory of Last Night when placed gives all your characters +1000 power and +1soul it also has the "treasure" trigger when you attack can trigger Memory of Last Night place this card into your hand and you may place the top card of your deck into stock.


Reunion with Yui when placed you choose 1 character it gains +2000 power and +1soul and draw a card.

How to play

Starting off the game you have a lot of high power level 0's to gain stock with once you have started to build up stock you can start your level 1 game early with Suguha, Supprorting Big Brother which changes into her level 1 Suguha, Kirito's Little Sister and can use her climax combo to cheat even more level 1's on too your field. Also you have a some nice techs in Kirito, Waiting Out Rain which you can use too beat over your opponents level 0 reverse's and Kazuto, Challenging "ALO" which is good to get rid of pesky cards later in the game.

Your level 1 game in this deck is very simple try and gain stock by attacking and use Kirito, "Spriggan" Youth's "Brainstorm" ability to fill your hand while using Suguha, Kirito's Little Sister to fill your field. Leafa, Girl of Virtual World is probably your best target to pull from the deck with Suguha, Kirito's Little Sister ability. "The Seed" can be used to keep your cards alive or use it to beat over you opponents strong cards while Kirito, Unwavering Determination and get it back from the waiting room.

At Level 2 you will still be using mostly 1's while looking to replace your back row with
Leafa, "Sylph" Expert and using Kazuto, Encounter with MMO to change into your level 3 Kirito, "Dual Wield" Demon.

Finally level 3 your going to want to play 1-2 of your other level 3 characters with heal and 1 "Navigation Pixie" Yui which you can use with its climax combo Reunion with Yui too put your opponents characters on the bottom of their deck stopping them from encoring strong characters while also making it easier to push for game. Leafa & Suguha, Virtual And Reality also has strong synergy with Leafa, "Sylph" Expert because of her climax combo with Fairy Dance you will refill your hand with cards to encore with.

Meta Viability

Only taking English meta into account this is actually very strong deck not as strong as mixing in set 1 but really not that far off. Your level 1 game is really strong and you have option though levels 2 and 3 to keep up with other strong decks.

The only real deck that your going to have any problems with is kill la kill since they can run anti-heal but you can always chose not to heal. Also any deck running bounce will slow you down but won't stop you that much.


So in conclusion even though its hard to get set 1 there are still a ton of awesome decks you can build with just set 2 alone. Also just enjoy the feeling of placing all your opponents best characters on the bottom of their decks!